(svn r3514) -Codechange: Replace direct fiddling of bits for the ground type and density of clear tiles with symbolic names and accessors.
See clear.h for details
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@@ -2,6 +2,7 @@
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#include "stdafx.h"
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#include "openttd.h"
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#include "clear.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "functions.h"
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@@ -885,32 +886,18 @@ static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5,
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static bool IsBadFarmFieldTile(TileIndex tile)
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{
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switch (GetTileType(tile)) {
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case MP_CLEAR: {
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byte m5 = _m[tile].m5 & 0x1C;
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return m5 == 0xC || m5 == 0x10;
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}
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case MP_TREES:
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return false;
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default:
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return true;
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case MP_CLEAR: return IsClearGround(tile, CL_FIELDS) || IsClearGround(tile, CL_SNOW);
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case MP_TREES: return false;
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default: return true;
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}
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}
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static bool IsBadFarmFieldTile2(TileIndex tile)
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{
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switch (GetTileType(tile)) {
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case MP_CLEAR: {
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byte m5 = _m[tile].m5 & 0x1C;
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return m5 == 0x10;
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}
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case MP_TREES:
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return false;
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default:
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return true;
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case MP_CLEAR: return IsClearGround(tile, CL_SNOW);
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case MP_TREES: return false;
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default: return true;
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}
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}
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