Maintain free list for text effect entries
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@@ -20,6 +20,9 @@
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#include "safeguards.h"
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static std::vector<struct TextEffect> _text_effects; ///< Text effects are stored there
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static TextEffectID _free_text_effect = 0;
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/** Container for all information about a text effect */
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struct TextEffect : public ViewportSign {
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uint64 params_1; ///< DParam parameter
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@@ -34,21 +37,23 @@ struct TextEffect : public ViewportSign {
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this->MarkDirty();
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this->width_normal = 0;
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this->string_id = INVALID_STRING_ID;
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this->params_1 = _free_text_effect;
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_free_text_effect = this - _text_effects.data();
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}
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};
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static std::vector<struct TextEffect> _text_effects; ///< Text effects are stored there
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/* Text Effects */
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TextEffectID AddTextEffect(StringID msg, int center, int y, uint8 duration, TextEffectMode mode)
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{
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if (_game_mode == GM_MENU) return INVALID_TE_ID;
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TextEffectID i;
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for (i = 0; i < _text_effects.size(); i++) {
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if (_text_effects[i].string_id == INVALID_STRING_ID) break;
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TextEffectID i = _free_text_effect;
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if (i == _text_effects.size()) {
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_text_effects.emplace_back();
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_free_text_effect++;
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} else {
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_free_text_effect = _text_effects[i].params_1;
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}
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if (i == _text_effects.size()) _text_effects.emplace_back();
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TextEffect &te = _text_effects[i];
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@@ -109,6 +114,7 @@ void InitTextEffects()
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{
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_text_effects.clear();
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_text_effects.shrink_to_fit();
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_free_text_effect = 0;
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}
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void DrawTextEffects(DrawPixelInfo *dpi)
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