(svn r11818) -Codechange: split player.h into smaller pieces.
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53
src/player_func.h
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53
src/player_func.h
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/* $Id$ */
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/** @file player_func.h Functions related to players. */
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#ifndef PLAYER_FUNC_H
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#define PLAYER_FUNC_H
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#include "core/math_func.hpp"
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#include "player_type.h"
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#include "tile_type.h"
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void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player);
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void GetNameOfOwner(Owner owner, TileIndex tile);
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void SetLocalPlayer(PlayerID new_player);
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extern PlayerByte _local_player;
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extern PlayerByte _current_player;
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/* NOSAVE: can be determined from player structs */
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extern byte _player_colors[MAX_PLAYERS];
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extern PlayerFace _player_face; ///< for player face storage in openttd.cfg
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bool IsHumanPlayer(PlayerID pi);
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static inline bool IsLocalPlayer()
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{
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return _local_player == _current_player;
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}
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static inline bool IsValidPlayer(PlayerID pi)
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{
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return IsInsideBS(pi, PLAYER_FIRST, MAX_PLAYERS);
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}
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static inline bool IsInteractivePlayer(PlayerID pi)
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{
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return pi == _local_player;
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}
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struct HighScore {
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char company[100];
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StringID title; ///< NO_SAVE, has troubles with changing string-numbers.
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uint16 score; ///< do NOT change type, will break hs.dat
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};
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extern HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
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void SaveToHighScore();
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void LoadFromHighScore();
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int8 SaveHighScoreValue(const Player *p);
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int8 SaveHighScoreValueNetwork();
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#endif /* PLAYER_FUNC_H */
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