(svn r25532) -Fix: Do not make the minimal size of matrix or panel widgets depend on their number of rows, since that changes when resizing the window.
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@@ -111,7 +111,7 @@ struct AIListWindow : public Window {
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resize->width = 1;
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resize->height = this->line_height;
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size->height = GB(this->GetWidget<NWidgetCore>(widget)->widget_data, MAT_ROW_START, MAT_ROW_BITS) * this->line_height;
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size->height = 5 * this->line_height;
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}
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}
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@@ -351,7 +351,7 @@ struct AISettingsWindow : public Window {
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resize->width = 1;
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resize->height = this->line_height;
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size->height = GB(this->GetWidget<NWidgetCore>(widget)->widget_data, MAT_ROW_START, MAT_ROW_BITS) * this->line_height;
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size->height = 5 * this->line_height;
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}
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}
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@@ -761,9 +761,13 @@ struct AIConfigWindow : public Window {
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{
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switch (widget) {
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case WID_AIC_GAMELIST:
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this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
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size->height = 1 * this->line_height;
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break;
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case WID_AIC_LIST:
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this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
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size->height = GB(this->GetWidget<NWidgetCore>(widget)->widget_data, MAT_ROW_START, MAT_ROW_BITS) * this->line_height;
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size->height = 8 * this->line_height;
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break;
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}
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}
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