Codechange: Make command constant names consistent with command proc (#11920)

This commit is contained in:
dP
2024-01-29 18:11:36 +05:30
committed by GitHub
parent bf013097a7
commit acaceb45ba
5 changed files with 12 additions and 12 deletions

View File

@@ -238,18 +238,18 @@ static void GenericPlaceSignals(TileIndex tile)
Track track = FindFirstTrack(trackbits);
if (_remove_button_clicked) {
Command<CMD_REMOVE_SIGNALS>::Post(STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM, CcPlaySound_CONSTRUCTION_RAIL, tile, track);
Command<CMD_REMOVE_SINGLE_SIGNAL>::Post(STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM, CcPlaySound_CONSTRUCTION_RAIL, tile, track);
} else {
/* Which signals should we cycle through? */
SignalType cycle_start = _settings_client.gui.cycle_signal_types == SIGNAL_CYCLE_ALL && _settings_client.gui.signal_gui_mode == SIGNAL_GUI_ALL ? SIGTYPE_BLOCK : SIGTYPE_PBS;
if (FindWindowById(WC_BUILD_SIGNAL, 0) != nullptr) {
/* signal GUI is used */
Command<CMD_BUILD_SIGNALS>::Post(_convert_signal_button ? STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE : STR_ERROR_CAN_T_BUILD_SIGNALS_HERE, CcPlaySound_CONSTRUCTION_RAIL,
Command<CMD_BUILD_SINGLE_SIGNAL>::Post(_convert_signal_button ? STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE : STR_ERROR_CAN_T_BUILD_SIGNALS_HERE, CcPlaySound_CONSTRUCTION_RAIL,
tile, track, _cur_signal_type, _cur_signal_variant, _convert_signal_button, false, _ctrl_pressed, cycle_start, SIGTYPE_LAST, 0, 0);
} else {
SignalVariant sigvar = TimerGameCalendar::year < _settings_client.gui.semaphore_build_before ? SIG_SEMAPHORE : SIG_ELECTRIC;
Command<CMD_BUILD_SIGNALS>::Post(STR_ERROR_CAN_T_BUILD_SIGNALS_HERE, CcPlaySound_CONSTRUCTION_RAIL,
Command<CMD_BUILD_SINGLE_SIGNAL>::Post(STR_ERROR_CAN_T_BUILD_SIGNALS_HERE, CcPlaySound_CONSTRUCTION_RAIL,
tile, track, _settings_client.gui.default_signal_type, sigvar, false, false, _ctrl_pressed, cycle_start, SIGTYPE_LAST, 0, 0);
}