(svn r2024) -Fix: [autoreplace] reverted all changes involving v->set_for_replacement as they caused desyncs.
The bad sideeffect of this is that now no vehicle will automatically go to a depot anymore just because it is set to be autoreplaced. We will have to find a better way to solve this problem. Revisions reverted: 1640, 1707, 1709, 1710, 1712(but not the cheat prevention in this one)
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@@ -212,7 +212,6 @@ static Vehicle *InitializeVehicle(Vehicle *v)
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v->string_id = 0;
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v->next_shared = NULL;
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v->prev_shared = NULL;
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v->set_for_replacement = false;
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/* random_bits is used to pick out a random sprite for vehicles
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which are technical the same (newgrf stuff).
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Because RandomRange() results in desyncs, and because it does
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@@ -1433,7 +1432,6 @@ int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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Engine *e;
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e = DEREF_ENGINE(new_engine_type);
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v->set_for_replacement = false;
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v->reliability = e->reliability;
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v->reliability_spd_dec = e->reliability_spd_dec;
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v->age = 0;
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