(svn r7157) -Fix [FS#221, SF1168820]: Some mouse events possibly lost under high CPU load, handle

mouse input right away instead of waiting for GameLoop. (KUDr)
This commit is contained in:
Darkvater
2006-11-15 21:01:19 +00:00
parent 3328ceea9e
commit acc87fc9f0
5 changed files with 66 additions and 27 deletions

View File

@@ -1461,7 +1461,47 @@ void HandleKeypress(uint32 key)
extern void UpdateTileSelection(void);
extern bool VpHandlePlaceSizingDrag(void);
static void MouseLoop(int click, int mousewheel)
static int _input_events_this_tick = 0;
static void HandleAutoscroll(void)
{
Window *w;
ViewPort *vp;
int x = _cursor.pos.x;
int y = _cursor.pos.y;
if (_input_events_this_tick != 0) {
/* HandleAutoscroll is called only once per GameLoop() - so we can clear the counter here */
_input_events_this_tick = 0;
/* there were some inputs this tick, don't scroll ??? */
return;
}
if (_patches.autoscroll && _game_mode != GM_MENU && !IsGeneratingWorld()) {
w = FindWindowFromPt(x, y);
if (w == NULL || w->flags4 & WF_DISABLE_VP_SCROLL) return;
vp = IsPtInWindowViewport(w, x, y);
if (vp != NULL) {
x -= vp->left;
y -= vp->top;
//here allows scrolling in both x and y axis
#define scrollspeed 3
if (x - 15 < 0) {
WP(w, vp_d).scrollpos_x += (x - 15) * scrollspeed << vp->zoom;
} else if (15 - (vp->width - x) > 0) {
WP(w, vp_d).scrollpos_x += (15 - (vp->width - x)) * scrollspeed << vp->zoom;
}
if (y - 15 < 0) {
WP(w, vp_d).scrollpos_y += (y - 15) * scrollspeed << vp->zoom;
} else if (15 - (vp->height - y) > 0) {
WP(w,vp_d).scrollpos_y += (15 - (vp->height - y)) * scrollspeed << vp->zoom;
}
#undef scrollspeed
}
}
}
void MouseLoop(int click, int mousewheel)
{
int x,y;
Window *w;
@@ -1481,31 +1521,7 @@ static void MouseLoop(int click, int mousewheel)
x = _cursor.pos.x;
y = _cursor.pos.y;
if (click == 0 && mousewheel == 0) {
if (_patches.autoscroll && _game_mode != GM_MENU && !IsGeneratingWorld()) {
w = FindWindowFromPt(x, y);
if (w == NULL || w->flags4 & WF_DISABLE_VP_SCROLL) return;
vp = IsPtInWindowViewport(w, x, y);
if (vp != NULL) {
x -= vp->left;
y -= vp->top;
//here allows scrolling in both x and y axis
#define scrollspeed 3
if (x - 15 < 0) {
WP(w, vp_d).scrollpos_x += (x - 15) * scrollspeed << vp->zoom;
} else if (15 - (vp->width - x) > 0) {
WP(w, vp_d).scrollpos_x += (15 - (vp->width - x)) * scrollspeed << vp->zoom;
}
if (y - 15 < 0) {
WP(w, vp_d).scrollpos_y += (y - 15) * scrollspeed << vp->zoom;
} else if (15 - (vp->height - y) > 0) {
WP(w,vp_d).scrollpos_y += (15 - (vp->height - y)) * scrollspeed << vp->zoom;
}
#undef scrollspeed
}
}
return;
}
if (click == 0 && mousewheel == 0) return;
w = FindWindowFromPt(x, y);
if (w == NULL) return;
@@ -1562,7 +1578,7 @@ static void MouseLoop(int click, int mousewheel)
}
}
void InputLoop(void)
void HandleMouseEvents(void)
{
int click;
int mousewheel;
@@ -1583,20 +1599,29 @@ void InputLoop(void)
if (_left_button_down && !_left_button_clicked) {
_left_button_clicked = true;
click = 1;
_input_events_this_tick++;
} else if (_right_button_clicked) {
_right_button_clicked = false;
click = 2;
_input_events_this_tick++;
}
mousewheel = 0;
if (_cursor.wheel) {
mousewheel = _cursor.wheel;
_cursor.wheel = 0;
_input_events_this_tick++;
}
MouseLoop(click, mousewheel);
}
void InputLoop(void)
{
HandleMouseEvents();
HandleAutoscroll();
}
void UpdateWindows(void)
{
Window *w;