(svn r7157) -Fix [FS#221, SF1168820]: Some mouse events possibly lost under high CPU load, handle
mouse input right away instead of waiting for GameLoop. (KUDr)
This commit is contained in:
1
window.h
1
window.h
@@ -802,6 +802,7 @@ void ResetWindowSystem(void);
|
||||
int GetMenuItemIndex(const Window *w, int x, int y);
|
||||
void InputLoop(void);
|
||||
void HandleKeypress(uint32 key);
|
||||
void HandleMouseEvents(void);
|
||||
void UpdateWindows(void);
|
||||
void InvalidateWidget(const Window *w, byte widget_index);
|
||||
void InvalidateThisWindowData(Window *w);
|
||||
|
||||
Reference in New Issue
Block a user