Add object mapped variables for slope after foundation applied
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@@ -22,6 +22,7 @@
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#include "water.h"
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#include "clear_func.h"
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#include "newgrf_animation_base.h"
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#include "newgrf_extension.h"
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#include "safeguards.h"
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@@ -263,6 +264,12 @@ static uint32 GetCountAndDistanceOfClosestInstance(byte local_id, uint32 grfid,
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/* Object view */
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case 0x48: return this->view;
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case A2VRI_OBJECT_FOUNDATION_SLOPE:
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return GetTileSlope(this->tile);
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case A2VRI_OBJECT_FOUNDATION_SLOPE_CHANGE:
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return 0;
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/*
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* Disallow the rest:
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* 0x40: Relative position is passed as parameter during construction.
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@@ -333,6 +340,21 @@ static uint32 GetCountAndDistanceOfClosestInstance(byte local_id, uint32 grfid,
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/* Count of object, distance of closest instance */
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case 0x64: return GetCountAndDistanceOfClosestInstance(parameter, this->ro.grffile->grfid, this->tile, this->obj);
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case A2VRI_OBJECT_FOUNDATION_SLOPE: {
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extern Foundation GetFoundation_Object(TileIndex tile, Slope tileh);
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Slope slope = GetTileSlope(this->tile);
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ApplyFoundationToSlope(GetFoundation_Object(this->tile, slope), &slope);
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return slope;
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}
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case A2VRI_OBJECT_FOUNDATION_SLOPE_CHANGE: {
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extern Foundation GetFoundation_Object(TileIndex tile, Slope tileh);
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Slope slope = GetTileSlope(this->tile);
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Slope orig_slope = slope;
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ApplyFoundationToSlope(GetFoundation_Object(this->tile, slope), &slope);
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return slope ^ orig_slope;
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}
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}
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unhandled:
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