Codechange: Rename *Railtype* to *RailType* for consistency. (#11287)
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@@ -1835,7 +1835,7 @@ bool CanBuildVehicleInfrastructure(VehicleType type, byte subtype)
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UnitID max;
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switch (type) {
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case VEH_TRAIN:
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if (!HasAnyRailtypesAvail(_local_company)) return false;
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if (!HasAnyRailTypesAvail(_local_company)) return false;
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max = _settings_game.vehicle.max_trains;
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break;
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case VEH_ROAD:
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