Codechange: [OpenGL] Use a vertex buffer object to store the vertex data for the video buffer.
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		| @@ -27,6 +27,7 @@ private: | ||||
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| 	void *vid_buffer;   ///< Pointer to the memory used for the video driver to draw to. | ||||
| 	GLuint vid_texture; ///< Texture handle for the video buffer texture. | ||||
| 	GLuint vbo_quad;    ///< Vertex buffer with a fullscreen quad. | ||||
|  | ||||
| 	OpenGLBackend(); | ||||
| 	~OpenGLBackend(); | ||||
|   | ||||
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	 Michael Lutz
					Michael Lutz