Codechange: [OpenGL] Use shaders to display the video buffer on screen.
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28
src/table/opengl_shader.h
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28
src/table/opengl_shader.h
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file opengl_shader.h OpenGL shader programs. */
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/** Vertex shader that just passes colour and tex coords through. */
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static const char *_vertex_shader_direct[] = {
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"#version 110\n",
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"void main() {",
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" gl_TexCoord[0] = gl_MultiTexCoord0;",
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" gl_Position = gl_Vertex;",
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"}",
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};
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/** Fragment shader that reads the fragment colour from a 32bpp texture. */
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static const char *_frag_shader_direct[] = {
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"#version 110\n",
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"uniform sampler2D colour_tex;",
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"void main() {",
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" gl_FragColor = texture2D(colour_tex, gl_TexCoord[0].st);",
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"}",
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};
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