(svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so remove useless checks

This commit is contained in:
smatz
2007-12-15 23:11:18 +00:00
parent cbcfcb3bf4
commit acf6e08f78
7 changed files with 32 additions and 76 deletions

View File

@@ -120,10 +120,10 @@ StringID VehicleInTheWayErrMsg(const Vehicle* v)
static void *EnsureNoVehicleProcZ(Vehicle *v, void *data)
{
const TileInfo *ti = (const TileInfo*)data;
byte z = *(byte*)data;
if (v->tile != ti->tile || v->type == VEH_DISASTER || (v->type == VEH_AIRCRAFT && v->subtype == AIR_SHADOW)) return NULL;
if (v->z_pos > ti->z) return NULL;
if (v->type == VEH_DISASTER || (v->type == VEH_AIRCRAFT && v->subtype == AIR_SHADOW)) return NULL;
if (v->z_pos > z) return NULL;
_error_message = VehicleInTheWayErrMsg(v);
return v;
@@ -131,12 +131,7 @@ static void *EnsureNoVehicleProcZ(Vehicle *v, void *data)
Vehicle *FindVehicleOnTileZ(TileIndex tile, byte z)
{
TileInfo ti;
ti.tile = tile;
ti.z = z;
return (Vehicle*)VehicleFromPos(tile, &ti, EnsureNoVehicleProcZ);
return (Vehicle*)VehicleFromPos(tile, &z, &EnsureNoVehicleProcZ);
}
bool EnsureNoVehicleOnGround(TileIndex tile)
@@ -170,17 +165,10 @@ Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z, bool without_c
}
/** Struct used for GetVehicleTunnelBridge() */
struct TunnelBridgeInfo {
TileIndex tile; ///< tile
};
/** Procedure called for every vehicle found in tunnel/bridge in the hash map */
static void *GetVehicleTunnelBridgeProc(Vehicle *v, void *data)
{
TunnelBridgeInfo *tbi = (TunnelBridgeInfo*)data;
if (v->tile != tbi->tile || (v->type != VEH_TRAIN && v->type != VEH_ROAD)) return NULL;
if (v->type != VEH_TRAIN && v->type != VEH_ROAD) return NULL;
_error_message = VehicleInTheWayErrMsg(v);
return v;
@@ -194,14 +182,10 @@ static void *GetVehicleTunnelBridgeProc(Vehicle *v, void *data)
*/
Vehicle *GetVehicleTunnelBridge(TileIndex tile, TileIndex endtile)
{
TunnelBridgeInfo tbi = {tile};
Vehicle *v = (Vehicle*)VehicleFromPos(tile, &tbi, &GetVehicleTunnelBridgeProc);
Vehicle *v = (Vehicle*)VehicleFromPos(tile, NULL, &GetVehicleTunnelBridgeProc);
if (v != NULL) return v;
tbi.tile = endtile;
return (Vehicle*)VehicleFromPos(endtile, &tbi, &GetVehicleTunnelBridgeProc);
return (Vehicle*)VehicleFromPos(endtile, NULL, &GetVehicleTunnelBridgeProc);
}