Merge branch 'master' into jgrpp

# Conflicts:
#	src/debug.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.cpp
#	src/settings_type.h
#	src/town_cmd.cpp
#	src/window.cpp
This commit is contained in:
Jonathan G Rennison
2018-05-03 23:54:51 +01:00
161 changed files with 1702 additions and 1304 deletions

View File

@@ -3238,6 +3238,20 @@ bool AfterLoadGame()
#endif
}
if (IsSavegameVersionBefore(198)) {
/* Convert towns growth_rate and grow_counter to ticks */
Town *t;
FOR_ALL_TOWNS(t) {
/* 0x8000 = TOWN_GROWTH_RATE_CUSTOM previously */
if (t->growth_rate & 0x8000) SetBit(t->flags, TOWN_CUSTOM_GROWTH);
if (t->growth_rate != TOWN_GROWTH_RATE_NONE) {
t->growth_rate = TownTicksToGameTicks(t->growth_rate & ~0x8000);
}
/* Add t->index % TOWN_GROWTH_TICKS to spread growth across ticks. */
t->grow_counter = TownTicksToGameTicks(t->grow_counter) + t->index % TOWN_GROWTH_TICKS;
}
}
if (SlXvIsFeatureMissing(XSLFI_TIMETABLES_START_TICKS)) {
// savegame timetable start is in days, but we want it in ticks, fix it up
Vehicle *v;

View File

@@ -273,8 +273,9 @@
* 195 27572 1.6.x
* 196 27778 1.7.x
* 197 27978 1.8.x
* 198
*/
extern const uint16 SAVEGAME_VERSION = 197; ///< Current savegame version of OpenTTD.
extern const uint16 SAVEGAME_VERSION = 198; ///< Current savegame version of OpenTTD.
const uint16 SAVEGAME_VERSION_EXT = 0x8000; ///< Savegame extension indicator mask
SavegameType _savegame_type; ///< type of savegame we are loading

View File

@@ -433,8 +433,8 @@ void AfterLoadVehicles(bool part_of_load)
RoadVehicle *rv = RoadVehicle::From(v);
rv->roadtype = HasBit(EngInfo(v->First()->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
rv->compatible_roadtypes = RoadTypeToRoadTypes(rv->roadtype);
FALLTHROUGH;
}
FALLTHROUGH;
case VEH_TRAIN:
case VEH_SHIP: