(svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI
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@@ -40,6 +40,7 @@ void SQGSTown_Register(Squirrel *engine)
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SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetTownCount, "GetTownCount", 1, ".");
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SQGSTown.DefSQStaticMethod(engine, &ScriptTown::IsValidTown, "IsValidTown", 2, ".i");
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SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetName, "GetName", 2, ".i");
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SQGSTown.DefSQStaticMethod(engine, &ScriptTown::SetText, "SetText", 3, ".i.");
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SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetPopulation, "GetPopulation", 2, ".i");
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SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetHouseCount, "GetHouseCount", 2, ".i");
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SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetLocation, "GetLocation", 2, ".i");
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@@ -43,6 +43,12 @@
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return town_name;
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}
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/* static */ bool ScriptTown::SetText(TownID town_id, const char *text)
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{
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EnforcePrecondition(false, IsValidTown(town_id));
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return ScriptObject::DoCommand(::Town::Get(town_id)->xy, town_id, 0, CMD_TOWN_SET_TEXT, text);
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}
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/* static */ int32 ScriptTown::GetPopulation(TownID town_id)
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{
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if (!IsValidTown(town_id)) return -1;
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@@ -127,6 +127,16 @@ public:
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*/
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static char *GetName(TownID town_id);
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/**
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* Set the custom text of a town, shown in the GUI.
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* @param town_id The town to set the custom text of.
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* @param text The text to set it to.
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* @pre IsValidTown(town_id).
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* @return True if the action succeeded.
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* @api -ai
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*/
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static bool SetText(TownID town_id, const char *text);
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/**
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* Gets the number of inhabitants in the town.
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* @param town_id The town to get the population of.
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