(svn r2021) Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the towns are considered when growing them even for big maps, where much more than 256 towns are around; reported by Tomasz Dubiński <uboottd@hydra.polsl.gliwice.pl>. The savegame still saves just the lowest 8 bits but that doesn't hurt so much.

This commit is contained in:
pasky
2005-03-17 23:12:23 +00:00
parent cb084f59c2
commit ad579912f4
3 changed files with 7 additions and 2 deletions

View File

@@ -442,7 +442,7 @@ void OnTick_Town(void)
for (counter += GetTownPoolSize();
counter >= TOWN_GROWTH_FREQUENCY;
counter -= TOWN_GROWTH_FREQUENCY) {
int i = _cur_town_ctr;
uint32 i = _cur_town_ctr;
Town *t;
if (++_cur_town_ctr >= GetTownPoolSize())