(svn r16387) -Codechange: use Aircraft instead of Vehicle where appropriate

This commit is contained in:
rubidium
2009-05-22 20:03:26 +00:00
parent 09d64ff79d
commit ada3067960
10 changed files with 111 additions and 100 deletions

View File

@@ -17,7 +17,7 @@ void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const struct Sprite
const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID cargo, EngineID overriding_engine);
void SetCustomEngineSprites(EngineID engine, byte cargo, const struct SpriteGroup *group);
SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction);
SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle *v, bool info_view);
SpriteID GetRotorOverrideSprite(EngineID engine, const struct Aircraft *v, bool info_view);
#define GetCustomRotorSprite(v, i) GetRotorOverrideSprite(v->engine_type, v, i)
#define GetCustomRotorIcon(et) GetRotorOverrideSprite(et, NULL, true)