(svn r16387) -Codechange: use Aircraft instead of Vehicle where appropriate
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@@ -17,7 +17,7 @@ void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const struct Sprite
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const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID cargo, EngineID overriding_engine);
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void SetCustomEngineSprites(EngineID engine, byte cargo, const struct SpriteGroup *group);
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SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction);
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SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle *v, bool info_view);
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SpriteID GetRotorOverrideSprite(EngineID engine, const struct Aircraft *v, bool info_view);
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#define GetCustomRotorSprite(v, i) GetRotorOverrideSprite(v->engine_type, v, i)
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#define GetCustomRotorIcon(et) GetRotorOverrideSprite(et, NULL, true)
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