(svn r15257) -Cleanup: remove Company::is_noai, it is not needed anymore

This commit is contained in:
smatz
2009-01-24 15:31:48 +00:00
parent 8654925923
commit adb5eac77e
3 changed files with 3 additions and 6 deletions

View File

@@ -130,7 +130,7 @@ static const SaveLoad _company_desc[] = {
SLE_CONDARR(Company, yearly_expenses, SLE_INT64, 3 * 13, 2, SL_MAX_VERSION),
SLE_CONDVAR(Company, is_ai, SLE_BOOL, 2, SL_MAX_VERSION),
SLE_CONDVAR(Company, is_noai, SLE_BOOL, 107, SL_MAX_VERSION),
SLE_CONDNULL(1, 107, 111), ///< is_noai
SLE_CONDNULL(1, 4, 99),
/* Engine renewal settings */
@@ -221,7 +221,7 @@ static void SaveLoad_PLYR(Company *c)
SlObject(c, _company_desc);
/* Keep backwards compatible for savegames, so load the old AI block */
if (CheckSavegameVersion(107) && !IsHumanCompany(c->index) && !c->is_noai) {
if (CheckSavegameVersion(107) && !IsHumanCompany(c->index)) {
CompanyOldAI old_ai;
char nothing;
@@ -275,7 +275,6 @@ static void Load_PLYR()
Company *c = new (index) Company();
SaveLoad_PLYR(c);
_company_colours[index] = c->colour;
c->is_noai = true;
}
}