Feature: Press ctrl to build diagonal rivers in Scenario Editor (#8880)

This commit is contained in:
Tyler Trahan
2021-04-02 04:13:27 -04:00
committed by GitHub
parent bde5396d11
commit adb9fa3b36
3 changed files with 20 additions and 8 deletions

View File

@@ -170,7 +170,7 @@ struct BuildDocksToolbarWindow : Window {
case WID_DT_RIVER: // Build river button (in scenario editor)
if (_game_mode != GM_EDITOR) return;
HandlePlacePushButton(this, WID_DT_RIVER, SPR_CURSOR_RIVER, HT_RECT);
HandlePlacePushButton(this, WID_DT_RIVER, SPR_CURSOR_RIVER, HT_RECT | HT_DIAGONAL);
break;
case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button
@@ -247,7 +247,7 @@ struct BuildDocksToolbarWindow : Window {
DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR && _ctrl_pressed) ? WATER_CLASS_SEA : WATER_CLASS_CANAL, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_BUILD_CANALS), CcPlaySound_CONSTRUCTION_WATER);
break;
case DDSP_CREATE_RIVER:
DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcPlaySound_CONSTRUCTION_WATER);
DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER | (_ctrl_pressed ? 1 << 2 : 0), CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcPlaySound_CONSTRUCTION_WATER);
break;
default: break;