Merge branch 'master' into jgrpp
# Conflicts: # src/genworld_gui.cpp # src/lang/afrikaans.txt # src/lang/arabic_egypt.txt # src/lang/basque.txt # src/lang/belarusian.txt # src/lang/brazilian_portuguese.txt # src/lang/bulgarian.txt # src/lang/catalan.txt # src/lang/croatian.txt # src/lang/czech.txt # src/lang/danish.txt # src/lang/dutch.txt # src/lang/english.txt # src/lang/english_AU.txt # src/lang/english_US.txt # src/lang/esperanto.txt # src/lang/estonian.txt # src/lang/faroese.txt # src/lang/finnish.txt # src/lang/french.txt # src/lang/frisian.txt # src/lang/gaelic.txt # src/lang/galician.txt # src/lang/german.txt # src/lang/greek.txt # src/lang/hebrew.txt # src/lang/hungarian.txt # src/lang/icelandic.txt # src/lang/indonesian.txt # src/lang/irish.txt # src/lang/italian.txt # src/lang/japanese.txt # src/lang/korean.txt # src/lang/latin.txt # src/lang/latvian.txt # src/lang/lithuanian.txt # src/lang/luxembourgish.txt # src/lang/malay.txt # src/lang/norwegian_bokmal.txt # src/lang/norwegian_nynorsk.txt # src/lang/persian.txt # src/lang/polish.txt # src/lang/portuguese.txt # src/lang/romanian.txt # src/lang/russian.txt # src/lang/serbian.txt # src/lang/simplified_chinese.txt # src/lang/slovak.txt # src/lang/slovenian.txt # src/lang/spanish.txt # src/lang/spanish_MX.txt # src/lang/swedish.txt # src/lang/tamil.txt # src/lang/thai.txt # src/lang/traditional_chinese.txt # src/lang/turkish.txt # src/lang/ukrainian.txt # src/lang/vietnamese.txt # src/lang/welsh.txt # src/saveload/afterload.cpp
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@@ -996,15 +996,6 @@ bool AfterLoadGame()
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* version. It didn't show up before r12070. */
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if (IsSavegameVersionBefore(SLV_87)) UpdateVoidTiles();
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/* If Load Scenario / New (Scenario) Game is used,
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* a company does not exist yet. So create one here.
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* 1 exception: network-games. Those can have 0 companies
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* But this exception is not true for non-dedicated network servers! */
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if (!Company::IsValidID(GetDefaultLocalCompany()) && (!_networking || (_networking && _network_server && !_network_dedicated))) {
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Company *c = DoStartupNewCompany(DSNC_DURING_LOAD);
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c->settings = _settings_client.company;
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}
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/* Fix the cache for cargo payments. */
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for (CargoPayment *cp : CargoPayment::Iterate()) {
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cp->front->cargo_payment = cp;
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@@ -4200,9 +4191,19 @@ bool AfterLoadGame()
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_game_load_tick_skip_counter = _tick_skip_counter;
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_game_load_time = time(nullptr);
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/* Start the scripts. This MUST happen after everything else. */
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/* Start the scripts. This MUST happen after everything else except
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* starting a new company. */
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StartScripts();
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/* If Load Scenario / New (Scenario) Game is used,
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* a company does not exist yet. So create one here.
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* 1 exception: network-games. Those can have 0 companies
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* But this exception is not true for non-dedicated network servers! */
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if (!Company::IsValidID(GetDefaultLocalCompany()) && (!_networking || (_networking && _network_server && !_network_dedicated))) {
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Company *c = DoStartupNewCompany(DSNC_DURING_LOAD);
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c->settings = _settings_client.company;
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}
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return true;
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}
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