(svn r22068) -Codechange/Fix: return "connection lost" instead of "okay" when SendPackets closed the connection
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@@ -90,14 +90,14 @@ void NetworkTCPSocketHandler::SendPacket(Packet *packet)
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* @return \c true if a (part of a) packet could be sent and
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* the connection is not closed yet.
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*/
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bool NetworkTCPSocketHandler::SendPackets(bool closing_down)
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SendPacketsState NetworkTCPSocketHandler::SendPackets(bool closing_down)
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{
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ssize_t res;
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Packet *p;
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/* We can not write to this socket!! */
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if (!this->writable) return false;
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if (!this->IsConnected()) return false;
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if (!this->writable) return SPS_NONE_SENT;
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if (!this->IsConnected()) return SPS_CLOSED;
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p = this->packet_queue;
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while (p != NULL) {
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@@ -110,14 +110,14 @@ bool NetworkTCPSocketHandler::SendPackets(bool closing_down)
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DEBUG(net, 0, "send failed with error %d", err);
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this->CloseConnection();
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}
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return false;
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return SPS_CLOSED;
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}
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return true;
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return SPS_PARTLY_SENT;
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}
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if (res == 0) {
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/* Client/server has left us :( */
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if (!closing_down) this->CloseConnection();
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return false;
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return SPS_CLOSED;
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}
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p->pos += res;
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@@ -129,11 +129,11 @@ bool NetworkTCPSocketHandler::SendPackets(bool closing_down)
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delete p;
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p = this->packet_queue;
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} else {
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return true;
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return SPS_PARTLY_SENT;
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}
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}
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return true;
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return SPS_ALL_SENT;
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}
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/**
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@@ -216,11 +216,6 @@ Packet *NetworkTCPSocketHandler::ReceivePacket()
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return p;
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}
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bool NetworkTCPSocketHandler::IsPacketQueueEmpty()
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{
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return this->packet_queue == NULL;
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}
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/**
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* Check whether this socket can send or receive something.
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* @return \c true when there is something to receive.
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