(svn r23615) -Add: more API functions exposed to NoGo (part 2)
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61
src/script/api/game/game_vehiclelist.hpp.sq
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61
src/script/api/game/game_vehiclelist.hpp.sq
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
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#include "../script_vehiclelist.hpp"
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#include "../template/template_vehiclelist.hpp.sq"
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template <> const char *GetClassName<ScriptVehicleList, ST_GS>() { return "GSVehicleList"; }
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void SQGSVehicleList_Register(Squirrel *engine)
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{
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DefSQClass<ScriptVehicleList, ST_GS> SQGSVehicleList("GSVehicleList");
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SQGSVehicleList.PreRegister(engine, "GSList");
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SQGSVehicleList.AddConstructor<void (ScriptVehicleList::*)(), 1>(engine, "x");
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SQGSVehicleList.PostRegister(engine);
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}
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template <> const char *GetClassName<ScriptVehicleList_Station, ST_GS>() { return "GSVehicleList_Station"; }
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void SQGSVehicleList_Station_Register(Squirrel *engine)
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{
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DefSQClass<ScriptVehicleList_Station, ST_GS> SQGSVehicleList_Station("GSVehicleList_Station");
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SQGSVehicleList_Station.PreRegister(engine, "GSList");
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SQGSVehicleList_Station.AddConstructor<void (ScriptVehicleList_Station::*)(StationID station_id), 2>(engine, "xi");
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SQGSVehicleList_Station.PostRegister(engine);
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}
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template <> const char *GetClassName<ScriptVehicleList_Depot, ST_GS>() { return "GSVehicleList_Depot"; }
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void SQGSVehicleList_Depot_Register(Squirrel *engine)
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{
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DefSQClass<ScriptVehicleList_Depot, ST_GS> SQGSVehicleList_Depot("GSVehicleList_Depot");
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SQGSVehicleList_Depot.PreRegister(engine, "GSList");
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SQGSVehicleList_Depot.AddConstructor<void (ScriptVehicleList_Depot::*)(TileIndex tile), 2>(engine, "xi");
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SQGSVehicleList_Depot.PostRegister(engine);
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}
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template <> const char *GetClassName<ScriptVehicleList_SharedOrders, ST_GS>() { return "GSVehicleList_SharedOrders"; }
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void SQGSVehicleList_SharedOrders_Register(Squirrel *engine)
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{
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DefSQClass<ScriptVehicleList_SharedOrders, ST_GS> SQGSVehicleList_SharedOrders("GSVehicleList_SharedOrders");
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SQGSVehicleList_SharedOrders.PreRegister(engine, "GSList");
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SQGSVehicleList_SharedOrders.AddConstructor<void (ScriptVehicleList_SharedOrders::*)(VehicleID vehicle_id), 2>(engine, "xi");
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SQGSVehicleList_SharedOrders.PostRegister(engine);
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}
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