Codechange: Add ColourShade enum.

This commit is contained in:
Peter Nelson
2023-12-28 10:02:49 +00:00
committed by Peter Nelson
parent 0463d4c198
commit ae3390fe48
22 changed files with 72 additions and 58 deletions

View File

@@ -1017,7 +1017,7 @@ void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_li
int sprite_right = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_right;
int sprite_width = sprite_left + sprite_right;
int circle_width = std::max(GetScaledSpriteSize(SPR_CIRCLE_FOLDED).width, GetScaledSpriteSize(SPR_CIRCLE_UNFOLDED).width);
int linecolour = GetColourGradient(COLOUR_ORANGE, 4);
int linecolour = GetColourGradient(COLOUR_ORANGE, SHADE_4);
Rect ir = r.WithHeight(step_size).Shrink(WidgetDimensions::scaled.matrix);
int sprite_y_offset = ScaleSpriteTrad(sprite_y_offsets[type]) + ir.Height() / 2;