Cleanup: remove/replace trailing ; with . in comments
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		| @@ -48,16 +48,16 @@ private: | ||||
|  | ||||
| 	GLuint remap_program;    ///< Shader program for blending and rendering a RGBA + remap texture. | ||||
| 	GLint  remap_sprite_loc; ///< Uniform location for sprite parameters. | ||||
| 	GLint  remap_screen_loc; ///< Uniform location for screen size; | ||||
| 	GLint  remap_zoom_loc;   ///< Uniform location for sprite zoom; | ||||
| 	GLint  remap_rgb_loc;    ///< Uniform location for RGB mode flag; | ||||
| 	GLint  remap_screen_loc; ///< Uniform location for screen size. | ||||
| 	GLint  remap_zoom_loc;   ///< Uniform location for sprite zoom. | ||||
| 	GLint  remap_rgb_loc;    ///< Uniform location for RGB mode flag. | ||||
|  | ||||
| 	GLuint sprite_program;    ///< Shader program for blending and rendering a sprite to the video buffer. | ||||
| 	GLint  sprite_sprite_loc; ///< Uniform location for sprite parameters. | ||||
| 	GLint  sprite_screen_loc; ///< Uniform location for screen size; | ||||
| 	GLint  sprite_zoom_loc;   ///< Uniform location for sprite zoom; | ||||
| 	GLint  sprite_rgb_loc;    ///< Uniform location for RGB mode flag; | ||||
| 	GLint  sprite_crash_loc;  ///< Uniform location for crash remap mode flag; | ||||
| 	GLint  sprite_screen_loc; ///< Uniform location for screen size. | ||||
| 	GLint  sprite_zoom_loc;   ///< Uniform location for sprite zoom. | ||||
| 	GLint  sprite_rgb_loc;    ///< Uniform location for RGB mode flag. | ||||
| 	GLint  sprite_crash_loc;  ///< Uniform location for crash remap mode flag. | ||||
|  | ||||
| 	LRUCache<SpriteID, Sprite> cursor_cache;   ///< Cache of encoded cursor sprites. | ||||
| 	PaletteID last_sprite_pal = (PaletteID)-1; ///< Last uploaded remap palette. | ||||
|   | ||||
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