(svn r23361) -Codechange: move multiplayer DoCommand callback code so other script users can call their own
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@@ -244,19 +244,6 @@
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event->Release();
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}
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/**
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* DoCommand callback function for all commands executed by AIs.
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* @param result The result of the command.
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* @param tile The tile on which the command was executed.
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* @param p1 p1 as given to DoCommandPInternal.
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* @param p2 p2 as given to DoCommandPInternal.
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*/
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void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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{
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Company::Get(_current_company)->ai_instance->DoCommandCallback(result, tile, p1, p2);
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Company::Get(_current_company)->ai_instance->Continue();
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}
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/* static */ void AI::Save(CompanyID company)
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{
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if (!_networking || _network_server) {
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