(svn r23361) -Codechange: move multiplayer DoCommand callback code so other script users can call their own
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@@ -15,6 +15,8 @@
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#include <squirrel.h>
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#include "script_suspend.hpp"
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#include "../command_type.h"
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/** Runtime information about a script like a pointer to the squirrel vm and the current state. */
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class ScriptInstance {
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public:
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@@ -155,6 +157,11 @@ protected:
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*/
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virtual void Died();
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/**
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* Get the callback handling DoCommands in case of networking.
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*/
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virtual CommandCallback *GetDoCommandCallback() = 0;
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private:
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class ScriptController *controller; ///< The script main class.
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class ScriptStorage *storage; ///< Some global information for each running script.
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