Merge branch 'save_ext' into jgrpp
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@@ -54,6 +54,7 @@
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#include "../safeguards.h"
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#include <deque>
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#include <vector>
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/*
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@@ -1383,9 +1384,10 @@ static void *IntToReference(size_t index, SLRefType rt)
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* Return the size in bytes of a list
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* @param list The std::list to find the size of
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*/
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template<typename PtrList>
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static inline size_t SlCalcListLen(const void *list)
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{
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const std::list<void *> *l = (const std::list<void *> *) list;
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const PtrList *l = (const PtrList *) list;
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int type_size = IsSavegameVersionBefore(69) ? 2 : 4;
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/* Each entry is saved as type_size bytes, plus type_size bytes are used for the length
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@@ -1399,23 +1401,23 @@ static inline size_t SlCalcListLen(const void *list)
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* @param list The list being manipulated
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* @param conv SLRefType type of the list (Vehicle *, Station *, etc)
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*/
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template<typename PtrList>
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static void SlList(void *list, SLRefType conv)
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{
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/* Automatically calculate the length? */
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if (_sl.need_length != NL_NONE) {
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SlSetLength(SlCalcListLen(list));
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SlSetLength(SlCalcListLen<PtrList>(list));
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/* Determine length only? */
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if (_sl.need_length == NL_CALCLENGTH) return;
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}
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typedef std::list<void *> PtrList;
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PtrList *l = (PtrList *)list;
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switch (_sl.action) {
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case SLA_SAVE: {
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SlWriteUint32((uint32)l->size());
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PtrList::iterator iter;
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typename PtrList::iterator iter;
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for (iter = l->begin(); iter != l->end(); ++iter) {
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void *ptr = *iter;
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SlWriteUint32((uint32)ReferenceToInt(ptr, conv));
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@@ -1437,7 +1439,7 @@ static void SlList(void *list, SLRefType conv)
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PtrList temp = *l;
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l->clear();
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PtrList::iterator iter;
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typename PtrList::iterator iter;
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for (iter = temp.begin(); iter != temp.end(); ++iter) {
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void *ptr = IntToReference((size_t)*iter, conv);
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l->push_back(ptr);
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@@ -1503,6 +1505,8 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
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case SL_ARR:
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case SL_STR:
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case SL_LST:
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case SL_DEQ:
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case SL_VEC:
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/* CONDITIONAL saveload types depend on the savegame version */
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if (!SlIsObjectValidInSavegame(sld)) break;
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@@ -1511,7 +1515,9 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
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case SL_REF: return SlCalcRefLen();
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case SL_ARR: return SlCalcArrayLen(sld->length, sld->conv);
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case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld->length, sld->conv);
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case SL_LST: return SlCalcListLen(GetVariableAddress(object, sld));
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case SL_LST: return SlCalcListLen<std::list<void *>>(GetVariableAddress(object, sld));
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case SL_DEQ: return SlCalcListLen<std::deque<void *>>(GetVariableAddress(object, sld));
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case SL_VEC: return SlCalcListLen<std::vector<void *>>(GetVariableAddress(object, sld));
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default: NOT_REACHED();
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}
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break;
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@@ -1574,6 +1580,8 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
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case SL_ARR:
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case SL_STR:
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case SL_LST:
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case SL_DEQ:
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case SL_VEC:
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/* CONDITIONAL saveload types depend on the savegame version */
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if (!SlIsObjectValidInSavegame(sld)) return false;
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if (SlSkipVariableOnLoad(sld)) return false;
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@@ -1600,7 +1608,9 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
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break;
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case SL_ARR: SlArray(ptr, sld->length, conv); break;
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case SL_STR: SlString(ptr, sld->length, sld->conv); break;
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case SL_LST: SlList(ptr, (SLRefType)conv); break;
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case SL_LST: SlList<std::list<void *>>(ptr, (SLRefType)conv); break;
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case SL_DEQ: SlList<std::deque<void *>>(ptr, (SLRefType)conv); break;
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case SL_VEC: SlList<std::vector<void *>>(ptr, (SLRefType)conv); break;
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default: NOT_REACHED();
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}
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break;
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