(svn r14721) -Codechange: s/NetworkTCPSocketHandler/NetworkClientSocket/ as it's (way) more descriptive what it's used for.
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@@ -85,7 +85,7 @@ extern NetworkUDPSocketHandler *_udp_master_socket; ///< udp master socket
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// Here we keep track of the clients
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// (and the client uses [0] for his own communication)
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NetworkTCPSocketHandler _clients[MAX_CLIENTS];
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NetworkClientSocket _clients[MAX_CLIENTS];
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@@ -146,11 +146,11 @@ NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip)
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/**
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* Return the client state given it's client-identifier
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* @param client_id the ClientID to search for
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* @return return a pointer to the corresponding NetworkTCPSocketHandler struct or NULL when not found
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* @return return a pointer to the corresponding NetworkClientSocket struct or NULL when not found
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*/
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NetworkTCPSocketHandler *NetworkFindClientStateFromClientID(ClientID client_id)
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NetworkClientSocket *NetworkFindClientStateFromClientID(ClientID client_id)
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{
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NetworkTCPSocketHandler *cs;
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NetworkClientSocket *cs;
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FOR_ALL_CLIENT_SOCKETS(cs) {
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if (cs->client_id == client_id) return cs;
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@@ -161,7 +161,7 @@ NetworkTCPSocketHandler *NetworkFindClientStateFromClientID(ClientID client_id)
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// NetworkGetClientName is a server-safe function to get the name of the client
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// if the user did not send it yet, Client #<no> is used.
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void NetworkGetClientName(char *client_name, size_t size, const NetworkTCPSocketHandler *cs)
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void NetworkGetClientName(char *client_name, size_t size, const NetworkClientSocket *cs)
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{
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const NetworkClientInfo *ci = cs->GetInfo();
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@@ -256,7 +256,7 @@ void CDECL NetworkTextMessage(NetworkAction action, ConsoleColour color, bool se
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}
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// Calculate the frame-lag of a client
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uint NetworkCalculateLag(const NetworkTCPSocketHandler *cs)
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uint NetworkCalculateLag(const NetworkClientSocket *cs)
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{
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int lag = cs->last_frame_server - cs->last_frame;
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// This client has missed his ACK packet after 1 DAY_TICKS..
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@@ -290,7 +290,7 @@ static void ServerStartError(const char *error)
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NetworkError(STR_NETWORK_ERR_SERVER_START);
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}
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static void NetworkClientError(NetworkRecvStatus res, NetworkTCPSocketHandler* cs)
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static void NetworkClientError(NetworkRecvStatus res, NetworkClientSocket* cs)
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{
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// First, send a CLIENT_ERROR to the server, so he knows we are
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// disconnection (and why!)
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@@ -417,9 +417,9 @@ void ParseConnectionString(const char **company, const char **port, char *connec
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// Creates a new client from a socket
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// Used both by the server and the client
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static NetworkTCPSocketHandler *NetworkAllocClient(SOCKET s)
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static NetworkClientSocket *NetworkAllocClient(SOCKET s)
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{
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NetworkTCPSocketHandler *cs;
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NetworkClientSocket *cs;
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byte client_no = 0;
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if (_network_server) {
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@@ -453,7 +453,7 @@ static NetworkTCPSocketHandler *NetworkAllocClient(SOCKET s)
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}
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// Close a connection
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void NetworkCloseClient(NetworkTCPSocketHandler *cs)
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void NetworkCloseClient(NetworkClientSocket *cs)
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{
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NetworkClientInfo *ci;
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// Socket is already dead
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@@ -469,7 +469,7 @@ void NetworkCloseClient(NetworkTCPSocketHandler *cs)
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NetworkErrorCode errorno = NETWORK_ERROR_CONNECTION_LOST;
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char str[100];
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char client_name[NETWORK_CLIENT_NAME_LENGTH];
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NetworkTCPSocketHandler *new_cs;
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NetworkClientSocket *new_cs;
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NetworkGetClientName(client_name, sizeof(client_name), cs);
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@@ -559,7 +559,7 @@ static bool NetworkConnect(const char *hostname, int port)
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static void NetworkAcceptClients()
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{
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struct sockaddr_in sin;
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NetworkTCPSocketHandler *cs;
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NetworkClientSocket *cs;
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uint i;
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bool banned;
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@@ -667,7 +667,7 @@ static bool NetworkListen()
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// Close all current connections
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static void NetworkClose()
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{
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NetworkTCPSocketHandler *cs;
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NetworkClientSocket *cs;
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FOR_ALL_CLIENT_SOCKETS(cs) {
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if (!_network_server) {
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@@ -702,7 +702,7 @@ static void NetworkClose()
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// Inits the network (cleans sockets and stuff)
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static void NetworkInitialize()
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{
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NetworkTCPSocketHandler *cs;
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NetworkClientSocket *cs;
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_local_command_queue = NULL;
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@@ -890,7 +890,7 @@ bool NetworkServerStart()
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void NetworkReboot()
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{
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if (_network_server) {
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NetworkTCPSocketHandler *cs;
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NetworkClientSocket *cs;
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FOR_ALL_CLIENT_SOCKETS(cs) {
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SEND_COMMAND(PACKET_SERVER_NEWGAME)(cs);
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cs->Send_Packets();
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@@ -904,7 +904,7 @@ void NetworkReboot()
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void NetworkDisconnect()
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{
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if (_network_server) {
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NetworkTCPSocketHandler *cs;
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NetworkClientSocket *cs;
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FOR_ALL_CLIENT_SOCKETS(cs) {
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SEND_COMMAND(PACKET_SERVER_SHUTDOWN)(cs);
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cs->Send_Packets();
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@@ -921,7 +921,7 @@ void NetworkDisconnect()
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// Receives something from the network
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static bool NetworkReceive()
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{
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NetworkTCPSocketHandler *cs;
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NetworkClientSocket *cs;
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int n;
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fd_set read_fd, write_fd;
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struct timeval tv;
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@@ -976,7 +976,7 @@ static bool NetworkReceive()
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// This sends all buffered commands (if possible)
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static void NetworkSend()
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{
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NetworkTCPSocketHandler *cs;
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NetworkClientSocket *cs;
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FOR_ALL_CLIENT_SOCKETS(cs) {
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if (cs->writable) {
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cs->Send_Packets();
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