Merge branch 'master' into jgrpp
# Conflicts: # src/ai/ai_core.cpp # src/ai/ai_gui.cpp # src/ai/ai_instance.cpp # src/console_cmds.cpp # src/engine_type.h # src/game/game_gui.cpp # src/game/game_instance.cpp # src/goal.cpp # src/goal_cmd.h # src/lang/english.txt # src/lang/estonian.txt # src/network/network_client.cpp # src/newgrf.cpp # src/newgrf_generic.h # src/openttd.cpp # src/saveload/saveload.h # src/script/api/script_log.cpp # src/script/api/script_town.cpp # src/settings_table.cpp # src/station_cmd.cpp # src/station_cmd.h # src/station_map.h # src/strings.cpp # src/table/settings/difficulty_settings.ini # src/table/settings/gui_settings.ini # src/tbtr_template_gui_main.h # src/timetable_cmd.cpp # src/timetable_cmd.h # src/timetable_gui.cpp # src/town_gui.cpp # src/train_gui.cpp # src/water_cmd.cpp
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@@ -64,7 +64,7 @@
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cur_company.Restore();
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InvalidateWindowData(WC_AI_DEBUG, 0, -1);
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InvalidateWindowData(WC_SCRIPT_DEBUG, 0, -1);
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return;
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}
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@@ -116,8 +116,8 @@
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cur_company.Restore();
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InvalidateWindowData(WC_AI_DEBUG, 0, -1);
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DeleteWindowById(WC_AI_SETTINGS, company);
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InvalidateWindowData(WC_SCRIPT_DEBUG, 0, -1);
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DeleteWindowById(WC_SCRIPT_SETTINGS, company);
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}
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/* static */ void AI::Pause(CompanyID company)
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@@ -336,9 +336,9 @@
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AI::scanner_library->RescanDir();
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ResetConfig();
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InvalidateWindowData(WC_AI_LIST, 0, 1);
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SetWindowClassesDirty(WC_AI_DEBUG);
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InvalidateWindowClassesData(WC_AI_SETTINGS);
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InvalidateWindowData(WC_SCRIPT_LIST, 0, 1);
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SetWindowClassesDirty(WC_SCRIPT_DEBUG);
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InvalidateWindowClassesData(WC_SCRIPT_SETTINGS);
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}
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/**
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