Merge branch 'master' into jgrpp
# Conflicts: # src/ai/ai_core.cpp # src/ai/ai_gui.cpp # src/ai/ai_instance.cpp # src/console_cmds.cpp # src/engine_type.h # src/game/game_gui.cpp # src/game/game_instance.cpp # src/goal.cpp # src/goal_cmd.h # src/lang/english.txt # src/lang/estonian.txt # src/network/network_client.cpp # src/newgrf.cpp # src/newgrf_generic.h # src/openttd.cpp # src/saveload/saveload.h # src/script/api/script_log.cpp # src/script/api/script_town.cpp # src/settings_table.cpp # src/station_cmd.cpp # src/station_cmd.h # src/station_map.h # src/strings.cpp # src/table/settings/difficulty_settings.ini # src/table/settings/gui_settings.ini # src/tbtr_template_gui_main.h # src/timetable_cmd.cpp # src/timetable_cmd.h # src/timetable_gui.cpp # src/town_gui.cpp # src/train_gui.cpp # src/water_cmd.cpp
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@@ -820,8 +820,8 @@ bool AddInflation(bool check_year)
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*/
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void RecomputePrices()
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{
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/* Setup maximum loan */
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_economy.max_loan = ((uint64)_settings_game.difficulty.max_loan * _economy.inflation_prices >> 16) / 50000 * 50000;
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/* Setup maximum loan as a rounded down multiple of LOAN_INTERVAL. */
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_economy.max_loan = ((uint64)_settings_game.difficulty.max_loan * _economy.inflation_prices >> 16) / LOAN_INTERVAL * LOAN_INTERVAL;
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/* Setup price bases */
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for (Price i = PR_BEGIN; i < PR_END; i++) {
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