Merge branch 'master' into jgrpp
# Conflicts: # src/ai/ai_core.cpp # src/ai/ai_gui.cpp # src/ai/ai_instance.cpp # src/console_cmds.cpp # src/engine_type.h # src/game/game_gui.cpp # src/game/game_instance.cpp # src/goal.cpp # src/goal_cmd.h # src/lang/english.txt # src/lang/estonian.txt # src/network/network_client.cpp # src/newgrf.cpp # src/newgrf_generic.h # src/openttd.cpp # src/saveload/saveload.h # src/script/api/script_log.cpp # src/script/api/script_town.cpp # src/settings_table.cpp # src/station_cmd.cpp # src/station_cmd.h # src/station_map.h # src/strings.cpp # src/table/settings/difficulty_settings.ini # src/table/settings/gui_settings.ini # src/tbtr_template_gui_main.h # src/timetable_cmd.cpp # src/timetable_cmd.h # src/timetable_gui.cpp # src/town_gui.cpp # src/train_gui.cpp # src/water_cmd.cpp
This commit is contained in:
@@ -85,7 +85,6 @@ const char *ContentInfo::GetTextfile(TextfileType type) const
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break;
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case CONTENT_TYPE_SCENARIO:
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case CONTENT_TYPE_HEIGHTMAP:
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extern const char *FindScenario(const ContentInfo *ci, bool md5sum);
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tmp = FindScenario(this, true);
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break;
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}
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@@ -109,7 +109,6 @@ NetworkRecvStatus NetworkGameSocketHandler::CloseConnection(bool error)
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/* Clients drop back to the main menu */
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if (!_network_server && _networking) {
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extern void ClientNetworkEmergencySave(); // from network_client.cpp
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ClientNetworkEmergencySave();
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DeleteNetworkClientWindows();
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_switch_mode = SM_MENU;
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@@ -100,9 +100,6 @@ static_assert((int)NETWORK_COMPANY_NAME_LENGTH == MAX_LENGTH_COMPANY_NAME_CHARS
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/** The amount of clients connected */
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byte _network_clients_connected = 0;
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/* Some externs / forwards */
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extern void StateGameLoop();
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/**
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* Return whether there is any client connected or trying to connect at all.
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* @return whether we have any client activity
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@@ -258,7 +258,9 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
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}
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DeleteNetworkClientWindows();
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_switch_mode = SM_MENU;
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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if (_game_mode != GM_MENU) _switch_mode = SM_MENU;
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_networking = false;
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}
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@@ -299,7 +301,6 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
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NetworkExecuteLocalCommandQueue();
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extern void StateGameLoop();
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StateGameLoop();
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/* Check if we are in sync! */
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@@ -679,7 +680,6 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p)
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{
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/* We try to join a server which is full */
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ShowErrorMessage(STR_NETWORK_ERROR_SERVER_FULL, INVALID_STRING_ID, WL_CRITICAL);
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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return NETWORK_RECV_STATUS_SERVER_FULL;
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}
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@@ -688,7 +688,6 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *
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{
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/* We try to join a server where we are banned */
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ShowErrorMessage(STR_NETWORK_ERROR_SERVER_BANNED, INVALID_STRING_ID, WL_CRITICAL);
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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return NETWORK_RECV_STATUS_SERVER_BANNED;
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}
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@@ -795,8 +794,6 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p
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/* Perform an emergency save if we had already entered the game */
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if (this->status == STATUS_ACTIVE) ClientNetworkEmergencySave();
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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return NETWORK_RECV_STATUS_SERVER_ERROR;
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}
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@@ -975,7 +972,6 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
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this->last_packet = std::chrono::steady_clock::now();
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if (!load_success) {
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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StringID detail = INVALID_STRING_ID;
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if (!error_detail.empty()) {
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detail = STR_JUST_RAW_STRING;
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@@ -21,6 +21,7 @@
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#include "../querystring_gui.h"
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#include "../core/geometry_func.hpp"
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#include "../textfile_gui.h"
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#include "../fios.h"
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#include "network_content_gui.h"
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@@ -263,7 +264,6 @@ public:
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case CONTENT_TYPE_SCENARIO:
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case CONTENT_TYPE_HEIGHTMAP:
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extern void ScanScenarios();
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ScanScenarios();
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InvalidateWindowData(WC_SAVELOAD, 0, 0);
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break;
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@@ -342,8 +342,6 @@ class NetworkContentListWindow : public Window, ContentCallback {
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/** Search external websites for content */
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void OpenExternalSearch()
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{
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extern void OpenBrowser(const char *url);
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char url[1024];
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const char *last = lastof(url);
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@@ -852,7 +850,6 @@ public:
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case WID_NCL_OPEN_URL:
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if (this->selected != nullptr) {
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extern void OpenBrowser(const char *url);
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OpenBrowser(this->selected->url.c_str());
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}
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break;
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@@ -91,6 +91,7 @@ uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const std::string &r
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uint NetworkServerKickOrBanIP(const std::string &ip, bool ban, const std::string &reason);
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void NetworkInitChatMessage();
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void NetworkReInitChatBoxSize();
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void CDECL NetworkAddChatMessage(TextColour colour, uint duration, const std::string &message);
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void NetworkUndrawChatMessage();
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void NetworkChatMessageLoop();
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@@ -153,4 +153,6 @@ std::string_view ParseCompanyFromConnectionString(const std::string &connection_
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NetworkAddress ParseConnectionString(const std::string &connection_string, uint16 default_port);
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std::string NormalizeConnectionString(const std::string &connection_string, uint16 default_port);
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void ClientNetworkEmergencySave();
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#endif /* NETWORK_INTERNAL_H */
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