Merge branch 'master' into jgrpp
# Conflicts: # src/ai/ai_core.cpp # src/ai/ai_gui.cpp # src/ai/ai_instance.cpp # src/console_cmds.cpp # src/engine_type.h # src/game/game_gui.cpp # src/game/game_instance.cpp # src/goal.cpp # src/goal_cmd.h # src/lang/english.txt # src/lang/estonian.txt # src/network/network_client.cpp # src/newgrf.cpp # src/newgrf_generic.h # src/openttd.cpp # src/saveload/saveload.h # src/script/api/script_log.cpp # src/script/api/script_town.cpp # src/settings_table.cpp # src/station_cmd.cpp # src/station_cmd.h # src/station_map.h # src/strings.cpp # src/table/settings/difficulty_settings.ini # src/table/settings/gui_settings.ini # src/tbtr_template_gui_main.h # src/timetable_cmd.cpp # src/timetable_cmd.h # src/timetable_gui.cpp # src/town_gui.cpp # src/train_gui.cpp # src/water_cmd.cpp
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@@ -258,7 +258,9 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
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}
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DeleteNetworkClientWindows();
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_switch_mode = SM_MENU;
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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if (_game_mode != GM_MENU) _switch_mode = SM_MENU;
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_networking = false;
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}
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@@ -299,7 +301,6 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
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NetworkExecuteLocalCommandQueue();
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extern void StateGameLoop();
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StateGameLoop();
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/* Check if we are in sync! */
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@@ -679,7 +680,6 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p)
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{
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/* We try to join a server which is full */
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ShowErrorMessage(STR_NETWORK_ERROR_SERVER_FULL, INVALID_STRING_ID, WL_CRITICAL);
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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return NETWORK_RECV_STATUS_SERVER_FULL;
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}
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@@ -688,7 +688,6 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *
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{
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/* We try to join a server where we are banned */
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ShowErrorMessage(STR_NETWORK_ERROR_SERVER_BANNED, INVALID_STRING_ID, WL_CRITICAL);
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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return NETWORK_RECV_STATUS_SERVER_BANNED;
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}
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@@ -795,8 +794,6 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p
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/* Perform an emergency save if we had already entered the game */
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if (this->status == STATUS_ACTIVE) ClientNetworkEmergencySave();
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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return NETWORK_RECV_STATUS_SERVER_ERROR;
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}
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@@ -975,7 +972,6 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
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this->last_packet = std::chrono::steady_clock::now();
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if (!load_success) {
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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StringID detail = INVALID_STRING_ID;
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if (!error_detail.empty()) {
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detail = STR_JUST_RAW_STRING;
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