Merge branch 'master' into jgrpp

# Conflicts:
#	src/ai/ai_core.cpp
#	src/ai/ai_gui.cpp
#	src/ai/ai_instance.cpp
#	src/console_cmds.cpp
#	src/engine_type.h
#	src/game/game_gui.cpp
#	src/game/game_instance.cpp
#	src/goal.cpp
#	src/goal_cmd.h
#	src/lang/english.txt
#	src/lang/estonian.txt
#	src/network/network_client.cpp
#	src/newgrf.cpp
#	src/newgrf_generic.h
#	src/openttd.cpp
#	src/saveload/saveload.h
#	src/script/api/script_log.cpp
#	src/script/api/script_town.cpp
#	src/settings_table.cpp
#	src/station_cmd.cpp
#	src/station_cmd.h
#	src/station_map.h
#	src/strings.cpp
#	src/table/settings/difficulty_settings.ini
#	src/table/settings/gui_settings.ini
#	src/tbtr_template_gui_main.h
#	src/timetable_cmd.cpp
#	src/timetable_cmd.h
#	src/timetable_gui.cpp
#	src/town_gui.cpp
#	src/train_gui.cpp
#	src/water_cmd.cpp
This commit is contained in:
Jonathan G Rennison
2023-02-11 22:11:21 +00:00
148 changed files with 2253 additions and 1910 deletions

View File

@@ -258,7 +258,9 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
}
DeleteNetworkClientWindows();
_switch_mode = SM_MENU;
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
if (_game_mode != GM_MENU) _switch_mode = SM_MENU;
_networking = false;
}
@@ -299,7 +301,6 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
NetworkExecuteLocalCommandQueue();
extern void StateGameLoop();
StateGameLoop();
/* Check if we are in sync! */
@@ -679,7 +680,6 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p)
{
/* We try to join a server which is full */
ShowErrorMessage(STR_NETWORK_ERROR_SERVER_FULL, INVALID_STRING_ID, WL_CRITICAL);
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_SERVER_FULL;
}
@@ -688,7 +688,6 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *
{
/* We try to join a server where we are banned */
ShowErrorMessage(STR_NETWORK_ERROR_SERVER_BANNED, INVALID_STRING_ID, WL_CRITICAL);
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_SERVER_BANNED;
}
@@ -795,8 +794,6 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p
/* Perform an emergency save if we had already entered the game */
if (this->status == STATUS_ACTIVE) ClientNetworkEmergencySave();
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_SERVER_ERROR;
}
@@ -975,7 +972,6 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
this->last_packet = std::chrono::steady_clock::now();
if (!load_success) {
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
StringID detail = INVALID_STRING_ID;
if (!error_detail.empty()) {
detail = STR_JUST_RAW_STRING;