Merge branch 'master' into jgrpp

# Conflicts:
#	src/ai/ai_core.cpp
#	src/ai/ai_gui.cpp
#	src/ai/ai_instance.cpp
#	src/console_cmds.cpp
#	src/engine_type.h
#	src/game/game_gui.cpp
#	src/game/game_instance.cpp
#	src/goal.cpp
#	src/goal_cmd.h
#	src/lang/english.txt
#	src/lang/estonian.txt
#	src/network/network_client.cpp
#	src/newgrf.cpp
#	src/newgrf_generic.h
#	src/openttd.cpp
#	src/saveload/saveload.h
#	src/script/api/script_log.cpp
#	src/script/api/script_town.cpp
#	src/settings_table.cpp
#	src/station_cmd.cpp
#	src/station_cmd.h
#	src/station_map.h
#	src/strings.cpp
#	src/table/settings/difficulty_settings.ini
#	src/table/settings/gui_settings.ini
#	src/tbtr_template_gui_main.h
#	src/timetable_cmd.cpp
#	src/timetable_cmd.h
#	src/timetable_gui.cpp
#	src/town_gui.cpp
#	src/train_gui.cpp
#	src/water_cmd.cpp
This commit is contained in:
Jonathan G Rennison
2023-02-11 22:11:21 +00:00
148 changed files with 2253 additions and 1910 deletions

View File

@@ -46,6 +46,7 @@ add_files(
rail_widget.h
road_widget.h
screenshot_widget.h
script_widget.h
settings_widget.h
sign_widget.h
slider.cpp

View File

@@ -10,28 +10,8 @@
#ifndef WIDGETS_AI_WIDGET_H
#define WIDGETS_AI_WIDGET_H
#include "../company_type.h"
#include "../textfile_type.h"
/** Widgets of the #AIListWindow class. */
enum AIListWidgets {
WID_AIL_CAPTION, ///< Caption of the window.
WID_AIL_LIST, ///< The matrix with all available AIs.
WID_AIL_SCROLLBAR, ///< Scrollbar next to the AI list.
WID_AIL_INFO_BG, ///< Panel to draw some AI information on.
WID_AIL_ACCEPT, ///< Accept button.
WID_AIL_CANCEL, ///< Cancel button.
};
/** Widgets of the #AISettingsWindow class. */
enum AISettingsWidgets {
WID_AIS_CAPTION, ///< Caption of the window.
WID_AIS_BACKGROUND, ///< Panel to draw the settings on.
WID_AIS_SCROLLBAR, ///< Scrollbar to scroll through all settings.
WID_AIS_ACCEPT, ///< Accept button.
WID_AIS_RESET, ///< Reset button.
};
/** Widgets of the #AIConfigWindow class. */
enum AIConfigWidgets {
WID_AIC_BACKGROUND, ///< Window background.
@@ -49,22 +29,4 @@ enum AIConfigWidgets {
WID_AIC_CONTENT_DOWNLOAD = WID_AIC_TEXTFILE + TFT_END, ///< Download content button.
};
/** Widgets of the #AIDebugWindow class. */
enum AIDebugWidgets {
WID_AID_VIEW, ///< The row of company buttons.
WID_AID_NAME_TEXT, ///< Name of the current selected.
WID_AID_SETTINGS, ///< Settings button.
WID_AID_SCRIPT_GAME, ///< Game Script button.
WID_AID_RELOAD_TOGGLE, ///< Reload button.
WID_AID_LOG_PANEL, ///< Panel where the log is in.
WID_AID_SCROLLBAR, ///< Scrollbar of the log panel.
WID_AID_COMPANY_BUTTON_START, ///< Buttons in the VIEW.
WID_AID_COMPANY_BUTTON_END = WID_AID_COMPANY_BUTTON_START + MAX_COMPANIES - 1, ///< Last possible button in the VIEW.
WID_AID_BREAK_STRING_WIDGETS, ///< The panel to handle the breaking on string.
WID_AID_BREAK_STR_ON_OFF_BTN, ///< Enable breaking on string.
WID_AID_BREAK_STR_EDIT_BOX, ///< Edit box for the string to break on.
WID_AID_MATCH_CASE_BTN, ///< Checkbox to use match caching or not.
WID_AID_CONTINUE_BTN, ///< Continue button.
};
#endif /* WIDGETS_AI_WIDGET_H */

View File

@@ -5,7 +5,7 @@
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_widget.h Types related to the ai widgets. */
/** @file game_widget.h Types related to the GS widgets. */
#ifndef WIDGETS_GS_WIDGET_H
#define WIDGETS_GS_WIDGET_H

View File

@@ -0,0 +1,52 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_widget.h Types related to the script widgets. */
#ifndef WIDGETS_SCRIPT_WIDGET_H
#define WIDGETS_SCRIPT_WIDGET_H
#include "../company_type.h"
/** Widgets of the #ScriptListWindow class. */
enum ScriptListWidgets {
WID_SCRL_CAPTION, ///< Caption of the window.
WID_SCRL_LIST, ///< The matrix with all available Scripts.
WID_SCRL_SCROLLBAR, ///< Scrollbar next to the Script list.
WID_SCRL_INFO_BG, ///< Panel to draw some Script information on.
WID_SCRL_ACCEPT, ///< Accept button.
WID_SCRL_CANCEL, ///< Cancel button.
};
/** Widgets of the #ScriptSettingsWindow class. */
enum ScriptSettingsWidgets {
WID_SCRS_CAPTION, ///< Caption of the window.
WID_SCRS_BACKGROUND, ///< Panel to draw the settings on.
WID_SCRS_SCROLLBAR, ///< Scrollbar to scroll through all settings.
WID_SCRS_ACCEPT, ///< Accept button.
WID_SCRS_RESET, ///< Reset button.
};
/** Widgets of the #ScriptDebugWindow class. */
enum ScriptDebugWidgets {
WID_SCRD_VIEW, ///< The row of company buttons.
WID_SCRD_NAME_TEXT, ///< Name of the current selected.
WID_SCRD_SETTINGS, ///< Settings button.
WID_SCRD_SCRIPT_GAME, ///< Game Script button.
WID_SCRD_RELOAD_TOGGLE, ///< Reload button.
WID_SCRD_LOG_PANEL, ///< Panel where the log is in.
WID_SCRD_SCROLLBAR, ///< Scrollbar of the log panel.
WID_SCRD_COMPANY_BUTTON_START, ///< Buttons in the VIEW.
WID_SCRD_COMPANY_BUTTON_END = WID_SCRD_COMPANY_BUTTON_START + MAX_COMPANIES - 1, ///< Last possible button in the VIEW.
WID_SCRD_BREAK_STRING_WIDGETS, ///< The panel to handle the breaking on string.
WID_SCRD_BREAK_STR_ON_OFF_BTN, ///< Enable breaking on string.
WID_SCRD_BREAK_STR_EDIT_BOX, ///< Edit box for the string to break on.
WID_SCRD_MATCH_CASE_BTN, ///< Checkbox to use match caching or not.
WID_SCRD_CONTINUE_BTN, ///< Continue button.
};
#endif /* WIDGETS_SCRIPT_WIDGET_H */