Fix engine callbacks not being analysed in newly generated games

This commit is contained in:
Jonathan G Rennison
2022-05-24 20:19:04 +01:00
parent 1a38cbde74
commit aeac77e012

View File

@@ -317,6 +317,7 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
GfxLoadSprites();
InitialiseExtraAspectsVariable();
LoadStringWidthTable();
AnalyseEngineCallbacks();
/* Re-init the windowing system */
ResetWindowSystem();