Remove: WinCE support
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@@ -75,9 +75,7 @@ static void DedicatedSignalHandler(int sig)
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#if defined(WIN32)
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# include <windows.h> /* GetTickCount */
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# if !defined(WINCE)
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# include <conio.h>
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# endif
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# include <conio.h>
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# include <time.h>
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# include <tchar.h>
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# include "../os/windows/win32.h"
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@@ -88,10 +86,6 @@ static char _win_console_thread_buffer[200];
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/* Windows Console thread. Just loop and signal when input has been received */
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static void WINAPI CheckForConsoleInput()
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{
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#if defined(WINCE)
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/* WinCE doesn't support console stuff */
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return;
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#else
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SetWin32ThreadName(-1, "ottd:win-console");
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DWORD nb;
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@@ -106,7 +100,6 @@ static void WINAPI CheckForConsoleInput()
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SetEvent(_hInputReady);
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WaitForSingleObject(_hWaitForInputHandling, INFINITE);
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}
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#endif
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}
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static void CreateWindowsConsoleThread()
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@@ -157,9 +150,7 @@ const char *VideoDriver_Dedicated::Start(const char * const *parm)
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ScreenSizeChanged();
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BlitterFactory::GetCurrentBlitter()->PostResize();
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#if defined(WINCE)
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/* WinCE doesn't support console stuff */
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#elif defined(WIN32)
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#if defined(WIN32)
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/* For win32 we need to allocate a console (debug mode does the same) */
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CreateConsole();
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CreateWindowsConsoleThread();
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