(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)

This commit is contained in:
truebrain
2011-11-29 23:15:35 +00:00
parent eab012ec8b
commit af1b3cc070
175 changed files with 4048 additions and 4034 deletions

View File

@@ -7,20 +7,20 @@
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_gamesettings.cpp Implementation of AIGameSettings. */
/** @file script_gamesettings.cpp Implementation of ScriptGameSettings. */
#include "../../stdafx.h"
#include "script_gamesettings.hpp"
#include "../../settings_internal.h"
/* static */ bool AIGameSettings::IsValid(const char *setting)
/* static */ bool ScriptGameSettings::IsValid(const char *setting)
{
uint i;
const SettingDesc *sd = GetSettingFromName(setting, &i);
return sd != NULL && sd->desc.cmd != SDT_STRING;
}
/* static */ int32 AIGameSettings::GetValue(const char *setting)
/* static */ int32 ScriptGameSettings::GetValue(const char *setting)
{
if (!IsValid(setting)) return -1;
@@ -33,13 +33,13 @@
return (int32)ReadValue(ptr, sd->save.conv);
}
/* static */ bool AIGameSettings::IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type)
/* static */ bool ScriptGameSettings::IsDisabledVehicleType(ScriptVehicle::VehicleType vehicle_type)
{
switch (vehicle_type) {
case AIVehicle::VT_RAIL: return _settings_game.ai.ai_disable_veh_train;
case AIVehicle::VT_ROAD: return _settings_game.ai.ai_disable_veh_roadveh;
case AIVehicle::VT_WATER: return _settings_game.ai.ai_disable_veh_ship;
case AIVehicle::VT_AIR: return _settings_game.ai.ai_disable_veh_aircraft;
case ScriptVehicle::VT_RAIL: return _settings_game.ai.ai_disable_veh_train;
case ScriptVehicle::VT_ROAD: return _settings_game.ai.ai_disable_veh_roadveh;
case ScriptVehicle::VT_WATER: return _settings_game.ai.ai_disable_veh_ship;
case ScriptVehicle::VT_AIR: return _settings_game.ai.ai_disable_veh_aircraft;
default: return true;
}
}