Industry: Apply anim tile masking when loading prior version saves
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@@ -77,5 +77,6 @@ void TriggerIndustryTile(TileIndex t, IndustryTileTrigger trigger);
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void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger);
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void AnalyseIndustryTileSpriteGroups();
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void ApplyIndustryTileAnimMasking();
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#endif /* NEWGRF_INDUSTRYTILES_H */
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