(svn r15725) -Fix: centering on a vehicle didn't respect its z coordinate
This commit is contained in:
@@ -1957,7 +1957,7 @@ struct VehicleViewWindow : Window {
|
||||
if (_ctrl_pressed && mainwindow->viewport->zoom == ZOOM_LVL_NORMAL) {
|
||||
mainwindow->viewport->follow_vehicle = v->index;
|
||||
} else {
|
||||
ScrollMainWindowTo(v->x_pos, v->y_pos);
|
||||
ScrollMainWindowTo(v->x_pos, v->y_pos, v->z_pos);
|
||||
}
|
||||
} break;
|
||||
|
||||
@@ -2037,7 +2037,7 @@ void StopGlobalFollowVehicle(const Vehicle *v)
|
||||
{
|
||||
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
|
||||
if (w != NULL && w->viewport->follow_vehicle == v->index) {
|
||||
ScrollMainWindowTo(v->x_pos, v->y_pos, true); // lock the main view on the vehicle's last position
|
||||
ScrollMainWindowTo(v->x_pos, v->y_pos, v->z_pos, true); // lock the main view on the vehicle's last position
|
||||
w->viewport->follow_vehicle = INVALID_VEHICLE;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user