(svn r15725) -Fix: centering on a vehicle didn't respect its z coordinate

This commit is contained in:
smatz
2009-03-15 15:25:18 +00:00
parent 4f8eeca437
commit af293142fe
8 changed files with 25 additions and 15 deletions

View File

@@ -1651,7 +1651,7 @@ static bool HandleViewportScroll()
if (w == FindWindowById(WC_MAIN_WINDOW, 0) && w->viewport->follow_vehicle != INVALID_VEHICLE) {
/* If the main window is following a vehicle, then first let go of it! */
const Vehicle *veh = GetVehicle(w->viewport->follow_vehicle);
ScrollMainWindowTo(veh->x_pos, veh->y_pos, true); // This also resets follow_vehicle
ScrollMainWindowTo(veh->x_pos, veh->y_pos, veh->z_pos, true); // This also resets follow_vehicle
return true;
}