(svn r3777) Add some functions to handle tunnels
This commit is contained in:
		
							
								
								
									
										1
									
								
								Makefile
									
									
									
									
									
								
							
							
						
						
									
										1
									
								
								Makefile
									
									
									
									
									
								
							@@ -700,6 +700,7 @@ SRCS += town_gui.c
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SRCS += train_cmd.c
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SRCS += train_gui.c
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SRCS += tree_cmd.c
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SRCS += tunnel_map.c
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SRCS += tunnelbridge_cmd.c
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SRCS += unmovable_cmd.c
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SRCS += vehicle.c
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@@ -52,4 +52,10 @@ typedef enum Axis {
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	AXIS_Y = 1
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} Axis;
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static inline Axis DiagDirToAxis(DiagDirection d)
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{
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	return (Axis)(d & 1);
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}
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#endif
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										5
									
								
								npf.c
									
									
									
									
									
								
							
							
						
						
									
										5
									
								
								npf.c
									
									
									
									
									
								
							@@ -11,6 +11,7 @@
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#include "station.h"
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#include "tile.h"
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#include "depot.h"
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#include "tunnel_map.h"
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static AyStar _npf_aystar;
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@@ -162,7 +163,7 @@ static uint NPFTunnelCost(AyStarNode* current)
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{
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	DiagDirection exitdir = TrackdirToExitdir((Trackdir)current->direction);
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	TileIndex tile = current->tile;
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	if ((DiagDirection)GB(_m[tile].m5, 0, 2) == ReverseDiagDir(exitdir)) {
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	if (GetTunnelDirection(tile) == ReverseDiagDir(exitdir)) {
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		/* We just popped out if this tunnel, since were
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		 * facing the tunnel exit */
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		FindLengthOfTunnelResult flotr;
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@@ -519,7 +520,7 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
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	/* Find dest tile */
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	if (IsTileType(src_tile, MP_TUNNELBRIDGE) &&
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			GB(_m[src_tile].m5, 4, 4) == 0 &&
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			(DiagDirection)GB(_m[src_tile].m5, 0, 2) == src_exitdir) {
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			GetTunnelDirection(src_tile) == src_exitdir) {
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		/* This is a tunnel. We know this tunnel is our type,
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		 * otherwise we wouldn't have got here. It is also facing us,
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		 * so we should skip it's body */
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										18
									
								
								pathfind.c
									
									
									
									
									
								
							
							
						
						
									
										18
									
								
								pathfind.c
									
									
									
									
									
								
							@@ -8,6 +8,7 @@
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#include "pathfind.h"
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#include "rail.h"
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#include "debug.h"
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#include "tunnel_map.h"
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#include "variables.h"
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// remember which tiles we have already visited so we don't visit them again.
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@@ -232,8 +233,8 @@ FindLengthOfTunnelResult FindLengthOfTunnel(TileIndex tile, uint direction)
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		if (IsTileType(tile, MP_TUNNELBRIDGE) &&
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				GB(_m[tile].m5, 4, 4) == 0 &&               // tunnel entrance/exit
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				// GB(_m[tile].m5, 2, 2) == type &&            // rail/road-tunnel <-- This is not necesary to check, right?
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				(GB(_m[tile].m5, 0, 2) ^ 2) == direction && // entrance towards: 0 = NE, 1 = SE, 2 = SW, 3 = NW
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				// GetTunnelTransportType(tile) == type &&  // rail/road-tunnel <-- This is not necesary to check, right?
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				ReverseDiagDir(GetTunnelDirection(tile)) == direction &&
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				GetSlopeZ(x + 8, y + 8) == z) {
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			break;
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		}
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@@ -283,8 +284,8 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
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	TileIndex tile_org = tile;
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	if (IsTileType(tile, MP_TUNNELBRIDGE) && GB(_m[tile].m5, 4, 4) == 0) {
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		if (GB(_m[tile].m5, 0, 2) != direction ||
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				GB(_m[tile].m5, 2, 2) != tpf->tracktype) {
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		if (GetTunnelDirection(tile) != direction ||
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				GetTunnelTransportType(tile) != tpf->tracktype) {
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			return;
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		}
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		tile = SkipToEndOfTunnel(tpf, tile, direction);
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@@ -717,13 +718,14 @@ start_at:
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		//   need to find the exit of the tunnel.
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		if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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			if (GB(_m[tile].m5, 4, 4) == 0 &&
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					GB(_m[tile].m5, 0, 2) != (direction ^ 2)) {
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					GetTunnelDirection(tile) != ReverseDiagDir(direction)) {
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				/* This is a tunnel tile */
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				/* We are not just driving out of the tunnel */
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				if (GB(_m[tile].m5, 0, 2) != direction || GB(_m[tile].m5, 2, 2) != tpf->tracktype)
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					/* We are not driving into the tunnel, or it
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					 * is an invalid tunnel */
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				if (GetTunnelDirection(tile) != direction ||
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						GetTunnelTransportType(tile) != tpf->tracktype) {
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					// We are not driving into the tunnel, or it is an invalid tunnel
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					continue;
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				}
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				flotr = FindLengthOfTunnel(tile, direction);
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				si.cur_length += flotr.length * DIAG_FACTOR;
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				tile = flotr.tile;
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										11
									
								
								rail_cmd.c
									
									
									
									
									
								
							
							
						
						
									
										11
									
								
								rail_cmd.c
									
									
									
									
									
								
							@@ -10,6 +10,7 @@
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "tunnel_map.h"
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#include "vehicle.h"
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#include "viewport.h"
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#include "command.h"
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@@ -1627,21 +1628,21 @@ static bool SignalVehicleCheck(TileIndex tile, uint track)
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	if (IsTileType(tile, MP_TUNNELBRIDGE) && GB(_m[tile].m5, 4, 4) == 0) {
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		// It is a tunnel we're checking, we need to do some special stuff
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		// because VehicleFromPos will not find the vihicle otherwise
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		byte direction = GB(_m[tile].m5, 0, 2);
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		FindLengthOfTunnelResult flotr;
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		flotr = FindLengthOfTunnel(tile, direction);
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		TileIndex end = GetOtherTunnelEnd(tile);
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		DiagDirection direction = GetTunnelDirection(tile);
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		dest.track = 1 << (direction & 1); // get the trackbit the vehicle would have if it has not entered the tunnel yet (ie is still visible)
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		// check for a vehicle with that trackdir on the start tile of the tunnel
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		if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL) return true;
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		// check for a vehicle with that trackdir on the end tile of the tunnel
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		if (VehicleFromPos(flotr.tile, &dest, SignalVehicleCheckProc) != NULL) return true;
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		if (VehicleFromPos(end, &dest, SignalVehicleCheckProc) != NULL) return true;
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		// now check all tiles from start to end for a "hidden" vehicle
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		// NOTE: the hashes for tiles may overlap, so this could maybe be optimised a bit by not checking every tile?
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		dest.track = 0x40; // trackbit for vehicles "hidden" inside a tunnel
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		for (; tile != flotr.tile; tile += TileOffsByDir(direction)) {
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		for (; tile != end; tile += TileOffsByDir(direction)) {
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			if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL)
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				return true;
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		}
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@@ -5,6 +5,7 @@
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#include "functions.h"
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#include "road_map.h"
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#include "station.h"
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#include "tunnel_map.h"
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RoadBits GetAnyRoadBits(TileIndex tile)
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@@ -36,8 +37,8 @@ RoadBits GetAnyRoadBits(TileIndex tile)
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				}
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			} else {
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				// tunnel
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				if (GB(_m[tile].m5, 2, 2) != TRANSPORT_ROAD) return 0; // not a road tunnel
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				return DiagDirToRoadBits(ReverseDiagDir(GB(_m[tile].m5, 0, 2)));
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				if (GetTunnelTransportType(tile) != TRANSPORT_ROAD) return 0;
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				return DiagDirToRoadBits(ReverseDiagDir(GetTunnelDirection(tile)));
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			}
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		default: return 0;
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@@ -9,10 +9,10 @@
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#include "table/sprites.h"
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#include "map.h"
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#include "tile.h"
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#include "tunnel_map.h"
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#include "viewport.h"
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#include "town.h"
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#include "command.h"
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#include "pathfind.h"
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#include "gfx.h"
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#include "industry.h"
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#include "station.h"
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@@ -624,9 +624,10 @@ static void GrowTownInTile(TileIndex* tile_ptr, RoadBits mask, int block, Town*
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		int i;
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		// Reached a tunnel? Then continue at the other side of it.
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		if (IsTileType(tile, MP_TUNNELBRIDGE) && (_m[tile].m5& ~3) == 4) {
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			FindLengthOfTunnelResult flotr = FindLengthOfTunnel(tile, GB(_m[tile].m5, 0, 2));
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			*tile_ptr = flotr.tile;
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		if (IsTileType(tile, MP_TUNNELBRIDGE) &&
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				GB(_m[tile].m5, 4, 4) == 0 &&
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				GetTunnelTransportType(tile) == TRANSPORT_ROAD) {
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			*tile_ptr = GetOtherTunnelEnd(tile);
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			return;
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		}
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@@ -8,6 +8,7 @@
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "tunnel_map.h"
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#include "vehicle.h"
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#include "command.h"
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#include "pathfind.h"
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@@ -3121,8 +3122,10 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
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	tile = v->tile;
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	// tunnel entrance?
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	if (IsTunnelTile(tile) && DiagDirToDir(GB(_m[tile].m5, 0, 2)) == v->direction)
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	if (IsTunnelTile(tile) &&
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			DiagDirToDir(GetTunnelDirection(tile)) == v->direction) {
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		return true;
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	}
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	// depot?
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	/* XXX -- When enabled, this makes it possible to crash trains of others
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										25
									
								
								tunnel_map.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										25
									
								
								tunnel_map.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,25 @@
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/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "tile.h"
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#include "tunnel_map.h"
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TileIndex GetOtherTunnelEnd(TileIndex tile)
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{
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	DiagDirection dir = GetTunnelDirection(tile);
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	TileIndexDiff delta = TileOffsByDir(dir);
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	uint z = GetTileZ(tile);
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	dir = ReverseDiagDir(dir);
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	do {
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		tile += delta;
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	} while (
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		!IsTileType(tile, MP_TUNNELBRIDGE) ||
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		GB(_m[tile].m5, 4, 4) != 0 ||
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		GetTunnelDirection(tile) != dir ||
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		GetTileZ(tile) != z
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	);
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	return tile;
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}
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										47
									
								
								tunnel_map.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										47
									
								
								tunnel_map.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,47 @@
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/* $Id$ */
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#ifndef TUNNEL_MAP_H
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#define TUNNEL_MAP_H
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#include "direction.h"
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#include "macros.h"
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#include "map.h"
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#include "rail.h"
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static inline DiagDirection GetTunnelDirection(TileIndex t)
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{
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	return (DiagDirection)GB(_m[t].m5, 0, 2);
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}
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static inline TransportType GetTunnelTransportType(TileIndex t)
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{
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	return (TransportType)GB(_m[t].m5, 2, 2);
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}
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TileIndex GetOtherTunnelEnd(TileIndex);
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static inline void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d)
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{
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	SetTileType(t, MP_TUNNELBRIDGE);
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	SetTileOwner(t, o);
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	_m[t].m2 = 0;
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	_m[t].m3 = 0;
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	_m[t].m4 = 0;
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	_m[t].m5 = TRANSPORT_ROAD << 2 | d;
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}
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static inline void MakeRailTunnel(TileIndex t, Owner o, DiagDirection d, RailType r)
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{
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	SetTileType(t, MP_TUNNELBRIDGE);
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	SetTileOwner(t, o);
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	_m[t].m2 = 0;
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	_m[t].m3 = r;
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	_m[t].m4 = 0;
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	_m[t].m5 = TRANSPORT_RAIL << 2 | d;
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}
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#endif
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@@ -13,6 +13,7 @@
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#include "functions.h"
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#include "map.h"
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#include "tile.h"
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#include "tunnel_map.h"
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#include "vehicle.h"
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#include "viewport.h"
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#include "command.h"
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@@ -440,7 +441,7 @@ static bool DoCheckTunnelInWay(TileIndex tile, uint z, DiagDirection dir)
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	if (z == height &&
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			IsTileType(tile, MP_TUNNELBRIDGE) &&
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			GB(_m[tile].m5, 4, 4) == 0 &&
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			GB(_m[tile].m5, 0, 2) == dir) {
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			GetTunnelDirection(tile) == dir) {
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		_error_message = STR_5003_ANOTHER_TUNNEL_IN_THE_WAY;
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		return false;
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	}
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@@ -526,15 +527,13 @@ int32 CmdBuildTunnel(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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	cost += _price.build_tunnel + ret;
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	if (flags & DC_EXEC) {
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		SetTileType(start_tile, MP_TUNNELBRIDGE);
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		SetTileOwner(start_tile, _current_player);
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		_m[start_tile].m3 = GB(p1, 0, 4); // rail type (if any)
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		_m[start_tile].m5 = (GB(p1, 9, 1) << 2) | direction; // transport type and entrance direction
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		SetTileType(end_tile, MP_TUNNELBRIDGE);
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		SetTileOwner(end_tile, _current_player);
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		_m[end_tile].m3 = GB(p1, 0, 4); // rail type (if any)
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		_m[end_tile].m5 = (GB(p1, 9, 1) << 2) | (direction ^ 2); // transport type and entrance direction
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		if (GB(p1, 9, 1) == TRANSPORT_RAIL) {
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			MakeRailTunnel(start_tile, _current_player, direction,                 GB(p1, 0, 4));
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			MakeRailTunnel(end_tile,   _current_player, ReverseDiagDir(direction), GB(p1, 0, 4));
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		} else {
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			MakeRoadTunnel(start_tile, _current_player, direction);
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			MakeRoadTunnel(end_tile,   _current_player, ReverseDiagDir(direction));
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		}
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		if (GB(p1, 9, 1) == 0) UpdateSignalsOnSegment(start_tile, DiagDirToDir(direction));
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	}
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@@ -545,8 +544,8 @@ int32 CmdBuildTunnel(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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TileIndex CheckTunnelBusy(TileIndex tile, uint *length)
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		||||
{
 | 
			
		||||
	uint z = GetTileZ(tile);
 | 
			
		||||
	byte m5 = _m[tile].m5;
 | 
			
		||||
	TileIndexDiff delta = TileOffsByDir(m5 & 3);
 | 
			
		||||
	DiagDirection dir = GetTunnelDirection(tile);
 | 
			
		||||
	TileIndexDiff delta = TileOffsByDir(dir);
 | 
			
		||||
	uint len = 0;
 | 
			
		||||
	TileIndex starttile = tile;
 | 
			
		||||
	Vehicle *v;
 | 
			
		||||
@@ -557,7 +556,7 @@ TileIndex CheckTunnelBusy(TileIndex tile, uint *length)
 | 
			
		||||
	} while (
 | 
			
		||||
		!IsTileType(tile, MP_TUNNELBRIDGE) ||
 | 
			
		||||
		GB(_m[tile].m5, 4, 4) != 0 ||
 | 
			
		||||
		(_m[tile].m5 ^ 2) != m5 ||
 | 
			
		||||
		ReverseDiagDir(GetTunnelDirection(tile)) != dir ||
 | 
			
		||||
		GetTileZ(tile) != z
 | 
			
		||||
	);
 | 
			
		||||
 | 
			
		||||
@@ -605,8 +604,8 @@ static int32 DoClearTunnel(TileIndex tile, uint32 flags)
 | 
			
		||||
	if (flags & DC_EXEC) {
 | 
			
		||||
		// We first need to request the direction before calling DoClearSquare
 | 
			
		||||
		//  else the direction is always 0.. dah!! ;)
 | 
			
		||||
		byte tile_dir = GB(_m[tile].m5, 0, 2);
 | 
			
		||||
		byte endtile_dir = GB(_m[endtile].m5, 0, 2);
 | 
			
		||||
		DiagDirection tile_dir    = GetTunnelDirection(tile);
 | 
			
		||||
		DiagDirection endtile_dir = GetTunnelDirection(endtile);
 | 
			
		||||
 | 
			
		||||
		// Adjust the town's player rating. Do this before removing the tile owner info.
 | 
			
		||||
		if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR)
 | 
			
		||||
@@ -996,7 +995,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
 | 
			
		||||
 | 
			
		||||
	// draw tunnel?
 | 
			
		||||
	if ((ti->map5 & 0xF0) == 0) {
 | 
			
		||||
		if (GB(ti->map5, 2, 2) == 0) { /* Rail tunnel? */
 | 
			
		||||
		if (GetTunnelTransportType(ti->tile) == TRANSPORT_RAIL) {
 | 
			
		||||
			image = GetRailTypeInfo(GB(_m[ti->tile].m3, 0, 4))->base_sprites.tunnel;
 | 
			
		||||
		} else {
 | 
			
		||||
			image = SPR_TUNNEL_ENTRY_REAR_ROAD;
 | 
			
		||||
@@ -1004,7 +1003,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
 | 
			
		||||
 | 
			
		||||
		if (ice) image += 32;
 | 
			
		||||
 | 
			
		||||
		image += GB(ti->map5, 0, 2) * 2;
 | 
			
		||||
		image += GetTunnelDirection(ti->tile) * 2;
 | 
			
		||||
		DrawGroundSprite(image);
 | 
			
		||||
 | 
			
		||||
		AddSortableSpriteToDraw(image+1, ti->x + 15, ti->y + 15, 1, 1, 8, (byte)ti->z);
 | 
			
		||||
@@ -1266,8 +1265,8 @@ static const StringID _bridge_tile_str[(MAX_BRIDGES + 3) + (MAX_BRIDGES + 3)] =
 | 
			
		||||
static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
 | 
			
		||||
{
 | 
			
		||||
	if ((_m[tile].m5 & 0x80) == 0) {
 | 
			
		||||
		td->str =
 | 
			
		||||
			(GB(_m[tile].m5, 2, 2) == 0) ? STR_5017_RAILROAD_TUNNEL : STR_5018_ROAD_TUNNEL;
 | 
			
		||||
		td->str = (GetTunnelTransportType(tile) == TRANSPORT_RAIL) ?
 | 
			
		||||
			STR_5017_RAILROAD_TUNNEL : STR_5018_ROAD_TUNNEL;
 | 
			
		||||
	} else {
 | 
			
		||||
		td->str = _bridge_tile_str[GB(_m[tile].m5, 1, 2) << 4 | GB(_m[tile].m2, 4, 4)];
 | 
			
		||||
 | 
			
		||||
@@ -1329,9 +1328,8 @@ static uint32 GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode
 | 
			
		||||
 | 
			
		||||
	if ((m5 & 0xF0) == 0) {
 | 
			
		||||
		/* This is a tunnel */
 | 
			
		||||
		if (GB(m5, 2, 2) == mode) {
 | 
			
		||||
			/* Tranport in the tunnel is compatible */
 | 
			
		||||
			return m5&1 ? 0x202 : 0x101;
 | 
			
		||||
		if (GetTunnelTransportType(tile) == mode) {
 | 
			
		||||
			return DiagDirToAxis(GetTunnelDirection(tile)) == AXIS_X ? 0x101 : 0x202;
 | 
			
		||||
		}
 | 
			
		||||
	} else if (m5 & 0x80) {
 | 
			
		||||
		/* This is a bridge */
 | 
			
		||||
@@ -1419,7 +1417,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
 | 
			
		||||
		if (v->type == VEH_Train) {
 | 
			
		||||
			fc = (x & 0xF) + (y << 4);
 | 
			
		||||
 | 
			
		||||
			dir = GB(_m[tile].m5, 0, 2);
 | 
			
		||||
			dir = GetTunnelDirection(tile);
 | 
			
		||||
			vdir = DirToDiagDir(v->direction);
 | 
			
		||||
 | 
			
		||||
			if (v->u.rail.track != 0x40 && dir == vdir) {
 | 
			
		||||
@@ -1446,7 +1444,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
 | 
			
		||||
			}
 | 
			
		||||
		} else if (v->type == VEH_Road) {
 | 
			
		||||
			fc = (x & 0xF) + (y << 4);
 | 
			
		||||
			dir = GB(_m[tile].m5, 0, 2);
 | 
			
		||||
			dir = GetTunnelDirection(tile);
 | 
			
		||||
			vdir = DirToDiagDir(v->direction);
 | 
			
		||||
 | 
			
		||||
			// Enter tunnel?
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user