Codechange: Use override specifer for overriding member declarations
This is a C++11 feature that allows the compiler to check that a virtual member declaration overrides a base-class member with the same signature. Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked as virtual despite being a template.
This commit is contained in:

committed by
Michael Lutz

parent
31260e6625
commit
af7d9020a1
@@ -37,21 +37,21 @@ public:
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~Blitter_32bppAnim();
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
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/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
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/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash);
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/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
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/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
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/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
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/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
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/* virtual */ int BufferSize(int width, int height);
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/* virtual */ void PaletteAnimate(const Palette &palette);
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/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
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void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
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void SetPixel(void *video, int x, int y, uint8 colour) override;
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void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) override;
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void DrawRect(void *video, int width, int height, uint8 colour) override;
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void CopyFromBuffer(void *video, const void *src, int width, int height) override;
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void CopyToBuffer(const void *video, void *dst, int width, int height) override;
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void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override;
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int BufferSize(int width, int height) override;
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void PaletteAnimate(const Palette &palette) override;
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Blitter::PaletteAnimation UsePaletteAnimation() override;
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/* virtual */ const char *GetName() { return "32bpp-anim"; }
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/* virtual */ int GetBytesPerPixel() { return 6; }
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/* virtual */ void PostResize();
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const char *GetName() override { return "32bpp-anim"; }
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int GetBytesPerPixel() override { return 6; }
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void PostResize() override;
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/**
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* Look up the colour in the current palette.
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@@ -77,7 +77,7 @@ public:
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class FBlitter_32bppAnim : public BlitterFactory {
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public:
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FBlitter_32bppAnim() : BlitterFactory("32bpp-anim", "32bpp Animation Blitter (palette animation)") {}
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/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppAnim(); }
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Blitter *CreateInstance() override { return new Blitter_32bppAnim(); }
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};
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#endif /* BLITTER_32BPP_ANIM_HPP */
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@@ -28,15 +28,15 @@
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/** A partially 32 bpp blitter with palette animation. */
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class Blitter_32bppSSE2_Anim : public Blitter_32bppAnim {
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public:
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/* virtual */ void PaletteAnimate(const Palette &palette);
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/* virtual */ const char *GetName() { return "32bpp-sse2-anim"; }
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void PaletteAnimate(const Palette &palette) override;
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const char *GetName() override { return "32bpp-sse2-anim"; }
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};
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/** Factory for the partially 32bpp blitter with animation. */
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class FBlitter_32bppSSE2_Anim : public BlitterFactory {
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public:
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FBlitter_32bppSSE2_Anim() : BlitterFactory("32bpp-sse2-anim", "32bpp partially SSE2 Animation Blitter (palette animation)", HasCPUIDFlag(1, 3, 26)) {}
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/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE2_Anim(); }
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Blitter *CreateInstance() override { return new Blitter_32bppSSE2_Anim(); }
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};
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#endif /* WITH_SSE */
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@@ -35,19 +35,19 @@ private:
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public:
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template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent, bool animated>
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/* virtual */ void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) {
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void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
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Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override {
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return Blitter_32bppSSE_Base::Encode(sprite, allocator);
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}
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/* virtual */ const char *GetName() { return "32bpp-sse4-anim"; }
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const char *GetName() override { return "32bpp-sse4-anim"; }
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};
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/** Factory for the SSE4 32 bpp blitter (with palette animation). */
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class FBlitter_32bppSSE4_Anim: public BlitterFactory {
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public:
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FBlitter_32bppSSE4_Anim() : BlitterFactory("32bpp-sse4-anim", "SSE4 Blitter (palette animation)", HasCPUIDFlag(1, 2, 19)) {}
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/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE4_Anim(); }
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Blitter *CreateInstance() override { return new Blitter_32bppSSE4_Anim(); }
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};
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#endif /* WITH_SSE */
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@@ -20,19 +20,19 @@
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/** Base for all 32bpp blitters. */
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class Blitter_32bppBase : public Blitter {
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public:
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/* virtual */ uint8 GetScreenDepth() { return 32; }
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/* virtual */ void *MoveTo(void *video, int x, int y);
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/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
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/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash);
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/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
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/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
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/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
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/* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
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/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
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/* virtual */ int BufferSize(int width, int height);
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/* virtual */ void PaletteAnimate(const Palette &palette);
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/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
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/* virtual */ int GetBytesPerPixel() { return 4; }
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uint8 GetScreenDepth() override { return 32; }
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void *MoveTo(void *video, int x, int y) override;
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void SetPixel(void *video, int x, int y, uint8 colour) override;
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void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) override;
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void DrawRect(void *video, int width, int height, uint8 colour) override;
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void CopyFromBuffer(void *video, const void *src, int width, int height) override;
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void CopyToBuffer(const void *video, void *dst, int width, int height) override;
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void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override;
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void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override;
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int BufferSize(int width, int height) override;
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void PaletteAnimate(const Palette &palette) override;
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Blitter::PaletteAnimation UsePaletteAnimation() override;
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int GetBytesPerPixel() override { return 4; }
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/**
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* Look up the colour in the current palette.
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@@ -23,10 +23,10 @@ public:
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byte data[]; ///< Data, all zoomlevels.
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};
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
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Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
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/* virtual */ const char *GetName() { return "32bpp-optimized"; }
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const char *GetName() override { return "32bpp-optimized"; }
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template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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};
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@@ -35,7 +35,7 @@ public:
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class FBlitter_32bppOptimized : public BlitterFactory {
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public:
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FBlitter_32bppOptimized() : BlitterFactory("32bpp-optimized", "32bpp Optimized Blitter (no palette animation)") {}
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/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppOptimized(); }
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Blitter *CreateInstance() override { return new Blitter_32bppOptimized(); }
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};
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#endif /* BLITTER_32BPP_OPTIMIZED_HPP */
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@@ -26,18 +26,18 @@ class Blitter_32bppSimple : public Blitter_32bppBase {
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uint8 v; ///< Brightness-channel
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};
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public:
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
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/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
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void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
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Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
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/* virtual */ const char *GetName() { return "32bpp-simple"; }
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const char *GetName() override { return "32bpp-simple"; }
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};
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/** Factory for the simple 32 bpp blitter. */
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class FBlitter_32bppSimple : public BlitterFactory {
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public:
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FBlitter_32bppSimple() : BlitterFactory("32bpp-simple", "32bpp Simple Blitter (no palette animation)") {}
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/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSimple(); }
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Blitter *CreateInstance() override { return new Blitter_32bppSimple(); }
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};
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#endif /* BLITTER_32BPP_SIMPLE_HPP */
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@@ -82,22 +82,22 @@ DECLARE_ENUM_AS_BIT_SET(Blitter_32bppSSE_Base::SpriteFlags);
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/** The SSE2 32 bpp blitter (without palette animation). */
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class Blitter_32bppSSE2 : public Blitter_32bppSimple, public Blitter_32bppSSE_Base {
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public:
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
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template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
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void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) {
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Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override {
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return Blitter_32bppSSE_Base::Encode(sprite, allocator);
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}
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/* virtual */ const char *GetName() { return "32bpp-sse2"; }
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const char *GetName() override { return "32bpp-sse2"; }
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};
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/** Factory for the SSE2 32 bpp blitter (without palette animation). */
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class FBlitter_32bppSSE2 : public BlitterFactory {
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public:
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FBlitter_32bppSSE2() : BlitterFactory("32bpp-sse2", "32bpp SSE2 Blitter (no palette animation)", HasCPUIDFlag(1, 3, 26)) {}
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/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE2(); }
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Blitter *CreateInstance() override { return new Blitter_32bppSSE2(); }
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};
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#endif /* WITH_SSE */
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@@ -27,17 +27,17 @@
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/** The SSE4 32 bpp blitter (without palette animation). */
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class Blitter_32bppSSE4 : public Blitter_32bppSSSE3 {
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public:
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
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template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
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void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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/* virtual */ const char *GetName() { return "32bpp-sse4"; }
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const char *GetName() override { return "32bpp-sse4"; }
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};
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/** Factory for the SSE4 32 bpp blitter (without palette animation). */
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class FBlitter_32bppSSE4: public BlitterFactory {
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public:
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FBlitter_32bppSSE4() : BlitterFactory("32bpp-sse4", "32bpp SSE4 Blitter (no palette animation)", HasCPUIDFlag(1, 2, 19)) {}
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/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE4(); }
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Blitter *CreateInstance() override { return new Blitter_32bppSSE4(); }
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};
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#endif /* WITH_SSE */
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@@ -27,17 +27,17 @@
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/** The SSSE3 32 bpp blitter (without palette animation). */
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class Blitter_32bppSSSE3 : public Blitter_32bppSSE2 {
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public:
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
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template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
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void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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/* virtual */ const char *GetName() { return "32bpp-ssse3"; }
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const char *GetName() override { return "32bpp-ssse3"; }
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};
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/** Factory for the SSSE3 32 bpp blitter (without palette animation). */
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class FBlitter_32bppSSSE3: public BlitterFactory {
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public:
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FBlitter_32bppSSSE3() : BlitterFactory("32bpp-ssse3", "32bpp SSSE3 Blitter (no palette animation)", HasCPUIDFlag(1, 2, 9)) {}
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/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSSE3(); }
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Blitter *CreateInstance() override { return new Blitter_32bppSSSE3(); }
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};
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#endif /* WITH_SSE */
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@@ -17,20 +17,20 @@
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/** Base for all 8bpp blitters. */
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class Blitter_8bppBase : public Blitter {
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public:
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/* virtual */ uint8 GetScreenDepth() { return 8; }
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/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
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/* virtual */ void *MoveTo(void *video, int x, int y);
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/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
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/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash);
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/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
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/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
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/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
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/* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
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/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
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/* virtual */ int BufferSize(int width, int height);
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/* virtual */ void PaletteAnimate(const Palette &palette);
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/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
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/* virtual */ int GetBytesPerPixel() { return 1; }
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uint8 GetScreenDepth() override { return 8; }
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void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
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void *MoveTo(void *video, int x, int y) override;
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void SetPixel(void *video, int x, int y, uint8 colour) override;
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void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) override;
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void DrawRect(void *video, int width, int height, uint8 colour) override;
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void CopyFromBuffer(void *video, const void *src, int width, int height) override;
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void CopyToBuffer(const void *video, void *dst, int width, int height) override;
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void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override;
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void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override;
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int BufferSize(int width, int height) override;
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void PaletteAnimate(const Palette &palette) override;
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Blitter::PaletteAnimation UsePaletteAnimation() override;
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int GetBytesPerPixel() override { return 1; }
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};
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#endif /* BLITTER_8BPP_BASE_HPP */
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@@ -24,17 +24,17 @@ public:
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byte data[]; ///< Data, all zoomlevels.
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};
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
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Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
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/* virtual */ const char *GetName() { return "8bpp-optimized"; }
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const char *GetName() override { return "8bpp-optimized"; }
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};
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/** Factory for the 8bpp blitter optimised for speed. */
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class FBlitter_8bppOptimized : public BlitterFactory {
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public:
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FBlitter_8bppOptimized() : BlitterFactory("8bpp-optimized", "8bpp Optimized Blitter (compression + all-ZoomLevel cache)") {}
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/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppOptimized(); }
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Blitter *CreateInstance() override { return new Blitter_8bppOptimized(); }
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};
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#endif /* BLITTER_8BPP_OPTIMIZED_HPP */
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@@ -18,17 +18,17 @@
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/** Most trivial 8bpp blitter. */
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class Blitter_8bppSimple FINAL : public Blitter_8bppBase {
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public:
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
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Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
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/* virtual */ const char *GetName() { return "8bpp-simple"; }
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const char *GetName() override { return "8bpp-simple"; }
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};
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/** Factory for the most trivial 8bpp blitter. */
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class FBlitter_8bppSimple : public BlitterFactory {
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public:
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FBlitter_8bppSimple() : BlitterFactory("8bpp-simple", "8bpp Simple Blitter (relative slow, but never wrong)") {}
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/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); }
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Blitter *CreateInstance() override { return new Blitter_8bppSimple(); }
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};
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#endif /* BLITTER_8BPP_SIMPLE_HPP */
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@@ -17,31 +17,31 @@
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/** Blitter that does nothing. */
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class Blitter_Null : public Blitter {
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public:
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/* virtual */ uint8 GetScreenDepth() { return 0; }
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) {};
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/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) {};
|
||||
/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
|
||||
/* virtual */ void *MoveTo(void *video, int x, int y) { return NULL; };
|
||||
/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour) {};
|
||||
/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour) {};
|
||||
/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) {};
|
||||
/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height) {};
|
||||
/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height) {};
|
||||
/* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) {};
|
||||
/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) {};
|
||||
/* virtual */ int BufferSize(int width, int height) { return 0; };
|
||||
/* virtual */ void PaletteAnimate(const Palette &palette) { };
|
||||
/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation() { return Blitter::PALETTE_ANIMATION_NONE; };
|
||||
uint8 GetScreenDepth() override { return 0; }
|
||||
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override {};
|
||||
void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override {};
|
||||
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
|
||||
void *MoveTo(void *video, int x, int y) override { return NULL; };
|
||||
void SetPixel(void *video, int x, int y, uint8 colour) override {};
|
||||
void DrawRect(void *video, int width, int height, uint8 colour) override {};
|
||||
void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) override {};
|
||||
void CopyFromBuffer(void *video, const void *src, int width, int height) override {};
|
||||
void CopyToBuffer(const void *video, void *dst, int width, int height) override {};
|
||||
void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override {};
|
||||
void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override {};
|
||||
int BufferSize(int width, int height) override { return 0; };
|
||||
void PaletteAnimate(const Palette &palette) override { };
|
||||
Blitter::PaletteAnimation UsePaletteAnimation() override { return Blitter::PALETTE_ANIMATION_NONE; };
|
||||
|
||||
/* virtual */ const char *GetName() { return "null"; }
|
||||
/* virtual */ int GetBytesPerPixel() { return 0; }
|
||||
const char *GetName() override { return "null"; }
|
||||
int GetBytesPerPixel() override { return 0; }
|
||||
};
|
||||
|
||||
/** Factory for the blitter that does nothing. */
|
||||
class FBlitter_Null : public BlitterFactory {
|
||||
public:
|
||||
FBlitter_Null() : BlitterFactory("null", "Null Blitter (does nothing)") {}
|
||||
/* virtual */ Blitter *CreateInstance() { return new Blitter_Null(); }
|
||||
Blitter *CreateInstance() override { return new Blitter_Null(); }
|
||||
};
|
||||
|
||||
#endif /* BLITTER_NULL_HPP */
|
||||
|
Reference in New Issue
Block a user