Codechange: Use override specifer for overriding member declarations

This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.

Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
This commit is contained in:
Henry Wilson
2019-03-03 22:25:13 +00:00
committed by Michael Lutz
parent 31260e6625
commit af7d9020a1
85 changed files with 565 additions and 565 deletions

View File

@@ -16,7 +16,7 @@
class GameScannerInfo : public ScriptScanner {
public:
/* virtual */ void Initialize();
void Initialize() override;
/**
* Check if we have a game by name and version available in our list.
@@ -28,17 +28,17 @@ public:
class GameInfo *FindInfo(const char *nameParam, int versionParam, bool force_exact_match);
protected:
/* virtual */ void GetScriptName(ScriptInfo *info, char *name, const char *last);
/* virtual */ const char *GetFileName() const { return PATHSEP "info.nut"; }
/* virtual */ Subdirectory GetDirectory() const { return GAME_DIR; }
/* virtual */ const char *GetScannerName() const { return "Game Scripts"; }
/* virtual */ void RegisterAPI(class Squirrel *engine);
void GetScriptName(ScriptInfo *info, char *name, const char *last) override;
const char *GetFileName() const override { return PATHSEP "info.nut"; }
Subdirectory GetDirectory() const override { return GAME_DIR; }
const char *GetScannerName() const override { return "Game Scripts"; }
void RegisterAPI(class Squirrel *engine) override;
};
class GameScannerLibrary : public ScriptScanner {
public:
/* virtual */ void Initialize();
void Initialize() override;
/**
* Find a library in the pool.
@@ -49,11 +49,11 @@ public:
class GameLibrary *FindLibrary(const char *library, int version);
protected:
/* virtual */ void GetScriptName(ScriptInfo *info, char *name, const char *last);
/* virtual */ const char *GetFileName() const { return PATHSEP "library.nut"; }
/* virtual */ Subdirectory GetDirectory() const { return GAME_LIBRARY_DIR; }
/* virtual */ const char *GetScannerName() const { return "GS Libraries"; }
/* virtual */ void RegisterAPI(class Squirrel *engine);
void GetScriptName(ScriptInfo *info, char *name, const char *last) override;
const char *GetFileName() const override { return PATHSEP "library.nut"; }
Subdirectory GetDirectory() const override { return GAME_LIBRARY_DIR; }
const char *GetScannerName() const override { return "GS Libraries"; }
void RegisterAPI(class Squirrel *engine) override;
};
#endif /* GAME_SCANNER_HPP */