Codechange: Use override specifer for overriding member declarations

This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.

Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
This commit is contained in:
Henry Wilson
2019-03-03 22:25:13 +00:00
committed by Michael Lutz
parent 31260e6625
commit af7d9020a1
85 changed files with 565 additions and 565 deletions

View File

@@ -40,9 +40,9 @@ struct VehicleScopeResolver : public ScopeResolver {
void SetVehicle(const Vehicle *v) { this->v = v; }
/* virtual */ uint32 GetRandomBits() const;
/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
/* virtual */ uint32 GetTriggers() const;
uint32 GetRandomBits() const override;
uint32 GetVariable(byte variable, uint32 parameter, bool *available) const override;
uint32 GetTriggers() const override;
};
/** Resolver for a vehicle (chain) */
@@ -64,9 +64,9 @@ struct VehicleResolverObject : public ResolverObject {
VehicleResolverObject(EngineID engine_type, const Vehicle *v, WagonOverride wagon_override, bool info_view = false,
CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
/* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0);
ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override;
/* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const;
const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const override;
};
static const uint TRAININFO_DEFAULT_VEHICLE_WIDTH = 29;