(svn r23891) -Fix-ish: compile failures with SDL 1.3
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@@ -277,13 +277,17 @@ bool VideoDriver_SDL::ClaimMousePointer()
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}
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struct VkMapping {
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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SDL_Keycode vk_from;
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#else
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uint16 vk_from;
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#endif
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byte vk_count;
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byte map_to;
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};
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#define AS(x, z) {x, 0, z}
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#define AM(x, y, z, w) {x, y - x, z}
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#define AM(x, y, z, w) {x, (byte)(y - x), z}
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static const VkMapping _vk_mapping[] = {
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/* Pageup stuff + up/down */
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@@ -547,7 +551,11 @@ void VideoDriver_SDL::MainLoop()
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if (_exit_game) break;
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mod = SDL_CALL SDL_GetModState();
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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keys = SDL_CALL SDL_GetKeyboardState(&numkeys);
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#else
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keys = SDL_CALL SDL_GetKeyState(&numkeys);
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#endif
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#if defined(_DEBUG)
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if (_shift_pressed)
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#else
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