(svn r7190) -Fix: If the non-player-based _patches setting was changed on the server during MP game, the callback function was:

1. Called only on the server but not on its clients.
 2. Was called before the setting change occurred (usually with no effect)
 3. Received old 'p1' argument value intead of new one
It could cause some MP desyncs in the future.
This commit is contained in:
KUDr
2006-11-17 10:42:20 +00:00
parent cfd1c826d7
commit af8ecdd8f3
2 changed files with 2 additions and 5 deletions

View File

@@ -833,7 +833,6 @@ static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
if (value != oldvalue) {
SetPatchValue(page->entries[btn].index, patches_ptr, value);
SetWindowDirty(w);
if (sdb->proc != NULL) sdb->proc((int32)ReadValue(var, sd->save.conv));
}
} else {
/* only open editbox for types that its sensible for */
@@ -868,7 +867,6 @@ static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
if (e->we.edittext.str != NULL) {
const PatchEntry *pe = &_patches_page[WP(w,def_d).data_1].entries[WP(w,def_d).data_3];
const SettingDesc *sd = pe->setting;
void *var = ini_get_variable(&sd->save, patches_ptr);
int32 value = atoi(e->we.edittext.str);
/* Save the correct currency-translated value */
@@ -876,8 +874,6 @@ static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
SetPatchValue(pe->index, patches_ptr, value);
SetWindowDirty(w);
if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
}
break;
}