(svn r1091) Fix: Finally station names use 100% the correct color in transparent mode
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17
viewport.c
17
viewport.c
@@ -1111,20 +1111,9 @@ static void ViewportDrawStrings(DrawPixelInfo *dpi, StringSpriteToDraw *ss)
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SetDParam(0, ss->params[0]);
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SetDParam(1, ss->params[1]);
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if (_display_opt & DO_TRANS_BUILDINGS && ss->width != 0) {
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/* This is such a frustrating mess - I need to convert
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* from real color codes to string color codes and guess
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* what, they are completely different. --pasky */
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static const byte ci2sci[17] = {
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/* 0 */ 16, /* 1 */ 0, /* 2 */ 5,
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/* 3X*/ 2, /* 4 */ 8, /* 5 */ 3,
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/* 6X*/ 14, /* 7 */ 7, /* 8 */ 9,
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/* 9 */ 13, /* 10 */ 10, /* 11 */ 15,
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/* 12 */ 4, /* 13 */ 6, /* 14 */ 11,
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/* 15 */ 1, /* 16 */ 12
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};
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byte color = ci2sci[ss->color + 1];
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DrawString(ss->x >> zoom, (ss->y >> zoom) - (ss->width&0x8000?2:0), ss->string, color);
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/* Real colors need the IS_PALETTE_COLOR flag, otherwise colors from _string_colormap are assumed. */
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DrawString(ss->x >> zoom, (ss->y >> zoom) - (ss->width&0x8000?2:0), ss->string,
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(_color_list[ss->color].window_color_bgb | IS_PALETTE_COLOR));
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} else {
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DrawString(ss->x >> zoom, (ss->y >> zoom) - (ss->width&0x8000?2:0), ss->string, 16);
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}
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