(svn r7642) -Codechange: unify all the different locations where the animation state is stored into a single location.
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@@ -203,6 +203,7 @@ static IndustryDrawTileProc * const _industry_draw_tile_procs[5] = {
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static void DrawTile_Industry(TileInfo *ti)
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{
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const IndustryGfx gfx = GetIndustryGfx(ti->tile);
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const Industry *ind;
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const DrawBuildingsTileStruct *dits;
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byte z;
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@@ -213,7 +214,9 @@ static void DrawTile_Industry(TileInfo *ti)
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ormod = GENERAL_SPRITE_COLOR(ind->random_color);
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/* Retrieve pointer to the draw industry tile struct */
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dits = &_industry_draw_tile_data[GetIndustryGfx(ti->tile) << 2 | GetIndustryConstructionStage(ti->tile)];
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dits = &_industry_draw_tile_data[gfx << 2 | (_industry_section_draw_animation_state[gfx] ?
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GetIndustryAnimationState(ti->tile) & 3 :
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GetIndustryConstructionStage(ti->tile))];
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image = dits->ground;
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if (image & PALETTE_MODIFIER_COLOR && (image & PALETTE_SPRITE_MASK) == 0)
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@@ -496,7 +499,7 @@ static void AnimateTile_Industry(TileIndex tile)
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if (state < 0x20 || state >= 0x180) {
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m = GetIndustryAnimationState(tile);
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if (!(m & 0x40)) {
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SetIndustryAnimationState(tile, m |= 0x40);
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SetIndustryAnimationState(tile, m | 0x40);
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SndPlayTileFx(SND_0B_MINING_MACHINERY, tile);
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}
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if (state & 7)
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