(svn r7642) -Codechange: unify all the different locations where the animation state is stored into a single location.
This commit is contained in:
28
openttd.c
28
openttd.c
@@ -60,6 +60,7 @@
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#include "rail_map.h"
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#include "road_map.h"
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#include "water_map.h"
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#include "industry_map.h"
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#include <stdarg.h>
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@@ -1632,6 +1633,33 @@ bool AfterLoadGame(void)
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SettingsDisableElrail(_patches.disable_elrails);
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}
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if (CheckSavegameVersion(43)) {
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BEGIN_TILE_LOOP(tile_cur, MapSizeX(), MapSizeY(), 0) {
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if (IsTileType(tile_cur, MP_INDUSTRY)) {
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switch (GetIndustryGfx(tile_cur)) {
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case GFX_POWERPLANT_SPARKS:
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SetIndustryAnimationState(tile_cur, GB(_m[tile_cur].m1, 2, 5));
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break;
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case GFX_OILWELL_ANIMATED_1:
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case GFX_OILWELL_ANIMATED_2:
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case GFX_OILWELL_ANIMATED_3:
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SetIndustryAnimationState(tile_cur, GB(_m[tile_cur].m1, 0, 2));
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break;
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case GFX_COAL_MINE_TOWER_ANIMATED:
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case GFX_COPPER_MINE_TOWER_ANIMATED:
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case GFX_GOLD_MINE_TOWER_ANIMATED:
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SetIndustryAnimationState(tile_cur, _m[tile_cur].m1);
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break;
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default: /* No animation states to change */
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break;
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}
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}
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} END_TILE_LOOP(tile_cur, MapSizeX(), MapSizeY(), 0)
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}
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return true;
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}
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