(svn r2972) Fix the speed of the AI
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								ai/ai.c
									
									
									
									
									
								
							@@ -149,27 +149,9 @@ void AI_RunGameLoop(void)
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	_ai.tick++;
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	/* Make sure the AI follows the difficulty rule.. */
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	switch (_opt.diff.competitor_speed) {
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		case 0: // Very slow
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			if (!(_ai.tick & 8)) return;
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			break;
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		case 1: // Slow
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			if (!(_ai.tick & 4)) return;
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			break;
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		case 2: // Medium
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			if (!(_ai.tick & 2)) return;
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			break;
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		case 3: // Fast
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			if (!(_ai.tick & 1)) return;
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			break;
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		case 4: // Very fast
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		default:
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			break;
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	}
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	assert(_opt.diff.competitor_speed <= 4);
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	if ((_ai.tick & ((1 << (4 - _opt.diff.competitor_speed)) - 1)) != 0)
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		return;
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	/* Check for AI-client (so joining a network with an AI) */
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	if (_ai.network_client) {
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