Chunnel: Increase tunnel pool size, make tunnel IDs 32 bit.
Add lookup mechanism for tunnel IDs which don't fit in 16 bits in M2.
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@@ -14,7 +14,9 @@
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#include "road_map.h"
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typedef uint16 TunnelID; ///< Type for the unique identifier of tunnels.
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typedef uint32 TunnelID; ///< Type for the unique identifier of tunnels.
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static const TunnelID TUNNEL_ID_MAP_LOOKUP = 0xFFFF; ///< Sentinel ID value to store in m2 to indiciate that the ID should be looked up instead
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/**
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* Is this a tunnel (entrance)?
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@@ -46,8 +48,11 @@ static inline bool IsTunnelTile(TileIndex t)
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*/
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static inline TunnelID GetTunnelIndex(TileIndex t)
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{
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extern TunnelID GetTunnelIndexByLookup(TileIndex t);
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assert(IsTunnelTile(t));
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return _m[t].m2;
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TunnelID map_id = _m[t].m2;
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return map_id == TUNNEL_ID_MAP_LOOKUP ? GetTunnelIndexByLookup(t) : map_id;
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}
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TileIndex GetOtherTunnelEnd(TileIndex);
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@@ -65,7 +70,7 @@ static inline void MakeRoadTunnel(TileIndex t, Owner o, TunnelID id, DiagDirecti
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{
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SetTileType(t, MP_TUNNELBRIDGE);
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SetTileOwner(t, o);
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_m[t].m2 = id;
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_m[t].m2 = (id >= TUNNEL_ID_MAP_LOOKUP) ? TUNNEL_ID_MAP_LOOKUP : id;
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_m[t].m3 = 0;
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_m[t].m4 = 0;
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_m[t].m5 = TRANSPORT_ROAD << 2 | d;
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@@ -88,7 +93,7 @@ static inline void MakeRailTunnel(TileIndex t, Owner o, TunnelID id, DiagDirecti
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{
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SetTileType(t, MP_TUNNELBRIDGE);
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SetTileOwner(t, o);
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_m[t].m2 = id;
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_m[t].m2 = (id >= TUNNEL_ID_MAP_LOOKUP) ? TUNNEL_ID_MAP_LOOKUP : id;
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SB(_m[t].m1, 7, 1, GB(r, 4, 1));
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SB(_m[t].m3, 0, 4, GB(r, 0, 4));
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SB(_m[t].m3, 4, 4, 0);
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